quartz: Make clock test less flaky.
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@ -66,8 +66,9 @@ static void test_IReferenceClock_methods(const char * clockdesc, IReferenceClock
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ok (hr == S_OK, "%s - Expected S_OK, got 0x%08x\n", clockdesc, hr);
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ok (hr == S_OK, "%s - Expected S_OK, got 0x%08x\n", clockdesc, hr);
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/* FIXME: How much deviation should be allowed after a sleep? */
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/* FIXME: How much deviation should be allowed after a sleep? */
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/* 0.3% is common, and 0.4% is sometimes observed. Let's try 0.6%. */
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diff = time2 - time1;
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diff = time2 - time1;
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ok (9980000 <= diff && diff <= 10020000, "%s - Expected difference around 10000000, got %lu\n", clockdesc, diff);
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ok (9940000 <= diff && diff <= 10060000, "%s - Expected difference around 10000000, got %lu\n", clockdesc, diff);
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}
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}
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