programs: Don't make apps Unicode if they don't use the command line.
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7ca85aa9ea
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8e71504e76
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@ -3,7 +3,7 @@ TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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MODULE = lodctr.exe
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MODULE = lodctr.exe
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APPMODE = -mconsole -municode
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APPMODE = -mconsole
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IMPORTS = loadperf kernel32
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IMPORTS = loadperf kernel32
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C_SRCS = lodctr_main.c
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C_SRCS = lodctr_main.c
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@ -19,7 +19,7 @@
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#include <windows.h>
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#include <windows.h>
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#include <loadperf.h>
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#include <loadperf.h>
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int wmain(int argc, WCHAR *argv[])
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int main( int argc, char *argv[] )
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{
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{
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return LoadPerfCounterTextStringsW(GetCommandLineW(), FALSE);
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return LoadPerfCounterTextStringsW(GetCommandLineW(), FALSE);
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}
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}
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@ -3,7 +3,7 @@ TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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MODULE = oleview.exe
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MODULE = oleview.exe
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APPMODE = -mwindows -municode
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APPMODE = -mwindows
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IMPORTS = uuid comdlg32 comctl32 shell32 oleaut32 ole32 user32 advapi32 kernel32
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IMPORTS = uuid comdlg32 comctl32 shell32 oleaut32 ole32 user32 advapi32 kernel32
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EXTRADEFS = -DUNICODE
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EXTRADEFS = -DUNICODE
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@ -534,8 +534,7 @@ static BOOL InitInstance(HINSTANCE hInst, int nCmdShow)
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return TRUE;
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return TRUE;
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}
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}
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int APIENTRY wWinMain(HINSTANCE hInst, HINSTANCE hPrevInst,
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
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LPWSTR lpCmdLine, int nCmdShow)
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{
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{
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MSG msg;
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MSG msg;
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HANDLE hAccelTable;
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HANDLE hAccelTable;
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@ -3,7 +3,7 @@ TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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MODULE = unlodctr.exe
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MODULE = unlodctr.exe
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APPMODE = -mconsole -municode
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APPMODE = -mconsole
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IMPORTS = loadperf kernel32
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IMPORTS = loadperf kernel32
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C_SRCS = unlodctr_main.c
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C_SRCS = unlodctr_main.c
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@ -19,7 +19,7 @@
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#include <windows.h>
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#include <windows.h>
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#include <loadperf.h>
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#include <loadperf.h>
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int wmain(int argc, WCHAR *argv[])
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int main( int argc, char *argv[] )
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{
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{
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return UnloadPerfCounterTextStringsW(GetCommandLineW(), FALSE);
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return UnloadPerfCounterTextStringsW(GetCommandLineW(), FALSE);
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}
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}
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