wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().

It cannot be called while recording a stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-01-23 23:30:49 -06:00 committed by Alexandre Julliard
parent ec89a93028
commit 8e70ce0872
1 changed files with 3 additions and 4 deletions

View File

@ -2286,15 +2286,14 @@ static void wined3d_device_set_shader_resource_view(struct wined3d_device *devic
return;
}
prev = device->update_state->shader_resource_view[type][idx];
prev = device->state.shader_resource_view[type][idx];
if (view == prev)
return;
if (view)
wined3d_shader_resource_view_incref(view);
device->update_state->shader_resource_view[type][idx] = view;
if (!device->recording)
wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
device->state.shader_resource_view[type][idx] = view;
wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
if (prev)
wined3d_shader_resource_view_decref(prev);
}