wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
It cannot be called while recording a stateblock. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2286,14 +2286,13 @@ static void wined3d_device_set_shader_resource_view(struct wined3d_device *devic
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return;
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}
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prev = device->update_state->shader_resource_view[type][idx];
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prev = device->state.shader_resource_view[type][idx];
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if (view == prev)
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return;
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if (view)
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wined3d_shader_resource_view_incref(view);
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device->update_state->shader_resource_view[type][idx] = view;
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if (!device->recording)
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device->state.shader_resource_view[type][idx] = view;
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wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
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if (prev)
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wined3d_shader_resource_view_decref(prev);
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