wined3d: Use d3d_perf channel for performance warnings.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-18 00:04:35 +02:00 committed by Alexandre Julliard
parent d1594aadda
commit 8e56632234
1 changed files with 3 additions and 5 deletions

View File

@ -1897,7 +1897,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps))
{ {
FIXME("Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues\n"); FIXME_(d3d_perf)("Doing a pixel by pixel copy from the framebuffer to a texture.\n");
if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT) if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT)
ERR("Texture filtering not supported in direct blit.\n"); ERR("Texture filtering not supported in direct blit.\n");
@ -2910,8 +2910,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture->resource.map_binding)) if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_RGB) == WINED3D_LOCATION_TEXTURE_RGB)
{ {
/* Performance warning... */ FIXME_(d3d_perf)("Downloading RGB surface %p to reload it as sRGB.\n", surface);
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_load_location(surface, context, texture->resource.map_binding); surface_load_location(surface, context, texture->resource.map_binding);
} }
} }
@ -2920,8 +2919,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture->resource.map_binding)) if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_SRGB) == WINED3D_LOCATION_TEXTURE_SRGB)
{ {
/* Performance warning... */ FIXME_(d3d_perf)("Downloading sRGB surface %p to reload it as RGB.\n", surface);
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_load_location(surface, context, texture->resource.map_binding); surface_load_location(surface, context, texture->resource.map_binding);
} }
} }