wined3d: Remove '\0's in traces.
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9a13344129
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8e1e62616a
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@ -860,7 +860,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
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else
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shader_addline(&buffer, "gl_FragColor = R0;\n");
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}
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shader_addline(&buffer, "}\n\0");
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shader_addline(&buffer, "}\n");
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TRACE("Compiling shader object %u\n", shader_obj);
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GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer.buffer, NULL));
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@ -891,7 +891,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
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if (This->baseShader.hex_version < WINED3DPS_VERSION(2,0))
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shader_addline(&buffer, "MOV result.color, R0;\n");
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shader_addline(&buffer, "END\n\0");
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shader_addline(&buffer, "END\n");
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/* TODO: change to resource.glObjectHandle or something like that */
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GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
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@ -750,7 +750,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
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*/
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shader_addline(&buffer, "gl_Position.y = gl_Position.y * posFixup[1];\n");
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shader_addline(&buffer, "}\n\0");
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shader_addline(&buffer, "}\n");
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TRACE("Compiling shader object %u\n", shader_obj);
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GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer.buffer, NULL));
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@ -803,7 +803,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
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shader_addline(&buffer, "MOV result.position, TMP_OUT;\n");
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shader_addline(&buffer, "END\n\0");
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shader_addline(&buffer, "END\n");
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/* TODO: change to resource.glObjectHandle or something like that */
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GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
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