wined3d: Add GL_ALPHA to the atifs argument replicator debug function.
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@ -157,6 +157,7 @@ static const char *debug_rep(GLuint rep) {
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case GL_RED: return "GL_RED";
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case GL_GREEN: return "GL_GREEN";
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case GL_BLUE: return "GL_BLUE";
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case GL_ALPHA: return "GL_ALPHA";
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default: return "unknown argrep";
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}
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}
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