wined3d: Move buffer_get_memory() under wined3d_buffer_load_sysmem().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -504,31 +504,6 @@ static inline unsigned int fixup_transformed_pos(float *p)
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return 4 * sizeof(*p);
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return 4 * sizeof(*p);
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}
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}
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/* Context activation is done by the caller. */
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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struct wined3d_bo_address *data)
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{
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data->buffer_object = buffer->buffer_object;
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if (!buffer->buffer_object)
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{
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if ((buffer->flags & WINED3D_BUFFER_USE_BO) && !buffer->resource.map_count)
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{
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buffer_create_buffer_object(buffer, context);
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if (buffer->buffer_object)
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{
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data->buffer_object = buffer->buffer_object;
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data->addr = NULL;
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return;
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}
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}
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data->addr = buffer->resource.heap_memory;
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}
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else
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{
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data->addr = NULL;
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}
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}
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ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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{
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{
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ULONG refcount = InterlockedIncrement(&buffer->resource.ref);
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ULONG refcount = InterlockedIncrement(&buffer->resource.ref);
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@ -628,6 +603,31 @@ BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_c
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return buffer->resource.heap_memory;
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return buffer->resource.heap_memory;
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}
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}
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/* Context activation is done by the caller. */
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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struct wined3d_bo_address *data)
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{
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data->buffer_object = buffer->buffer_object;
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if (!buffer->buffer_object)
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{
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if ((buffer->flags & WINED3D_BUFFER_USE_BO) && !buffer->resource.map_count)
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{
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buffer_create_buffer_object(buffer, context);
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if (buffer->buffer_object)
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{
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data->buffer_object = buffer->buffer_object;
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data->addr = NULL;
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return;
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}
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}
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data->addr = buffer->resource.heap_memory;
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}
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else
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{
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data->addr = NULL;
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}
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}
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static void buffer_unload(struct wined3d_resource *resource)
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static void buffer_unload(struct wined3d_resource *resource)
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{
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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