wined3d: Use the correct type in device_unit_free_for_vs.
This commit is contained in:
parent
723d87c280
commit
8db119b700
|
@ -3486,8 +3486,8 @@ static void device_map_psamplers(IWineD3DDeviceImpl *This, const struct wined3d_
|
|||
}
|
||||
}
|
||||
|
||||
static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshader_sampler_tokens,
|
||||
const DWORD *vshader_sampler_tokens, DWORD unit)
|
||||
static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const WINED3DSAMPLER_TEXTURE_TYPE *pshader_sampler_tokens,
|
||||
const WINED3DSAMPLER_TEXTURE_TYPE *vshader_sampler_tokens, DWORD unit)
|
||||
{
|
||||
DWORD current_mapping = This->rev_tex_unit_map[unit];
|
||||
|
||||
|
|
Loading…
Reference in New Issue