wined3d: Use the correct type in device_unit_free_for_vs.
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@ -3486,8 +3486,8 @@ static void device_map_psamplers(IWineD3DDeviceImpl *This, const struct wined3d_
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static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshader_sampler_tokens,
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static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const WINED3DSAMPLER_TEXTURE_TYPE *pshader_sampler_tokens,
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const DWORD *vshader_sampler_tokens, DWORD unit)
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const WINED3DSAMPLER_TEXTURE_TYPE *vshader_sampler_tokens, DWORD unit)
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{
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{
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DWORD current_mapping = This->rev_tex_unit_map[unit];
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DWORD current_mapping = This->rev_tex_unit_map[unit];
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