d3dx9_36: Use %u to print unsigned integer.
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@ -30,7 +30,7 @@ HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
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D3DPOOL pool,
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LPDIRECT3DTEXTURE9 *ppTexture)
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{
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FIXME("(%p, %d, %d, %d, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format,
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FIXME("(%p, %u, %u, %u, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format,
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pool, ppTexture);
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return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
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@ -52,7 +52,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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PALETTEENTRY* palette,
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LPDIRECT3DTEXTURE9* texture)
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{
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FIXME("(%p, %p, %d, %d, %d, %d, %x, %x, %x, %d, %d, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width,
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FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width,
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height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
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return E_NOTIMPL;
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