wined3d: Clean up SM1 frontend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3ab205ef94
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8d48454a36
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@ -202,8 +202,8 @@ enum wined3d_sm1_opcode
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struct wined3d_sm1_opcode_info
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{
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enum wined3d_sm1_opcode opcode;
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UINT dst_count;
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UINT param_count;
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unsigned int dst_count;
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unsigned int param_count;
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enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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DWORD min_version;
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DWORD max_version;
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@ -398,9 +398,10 @@ static const enum wined3d_shader_resource_type resource_type_table[] =
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/* Read a parameter opcode from the input stream,
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* and possibly a relative addressing token.
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* Return the number of tokens read */
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static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token)
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static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr,
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DWORD *token, DWORD *addr_token)
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{
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UINT count = 1;
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unsigned int count = 1;
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*token = *ptr;
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@ -427,15 +428,15 @@ static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *pt
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return count;
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}
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static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD code)
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static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD token)
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{
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DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
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const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table;
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DWORD i = 0;
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unsigned int i = 0;
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while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
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{
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if ((code & WINED3D_SM1_OPCODE_MASK) == opcode_table[i].opcode
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if ((token & WINED3D_SM1_OPCODE_MASK) == opcode_table[i].opcode
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&& shader_version >= opcode_table[i].min_version
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&& (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
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{
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@ -444,19 +445,20 @@ static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wine
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++i;
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}
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FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
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code, code, code & WINED3D_SM1_OPCODE_MASK, shader_version);
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FIXME("Unsupported opcode %#x, token 0x%08x, shader version %#x.\n",
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token & WINED3D_SM1_OPCODE_MASK, token, shader_version);
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return NULL;
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}
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/* Return the number of parameters to skip for an opcode */
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static int shader_skip_opcode(const struct wined3d_sm1_data *priv,
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static unsigned int shader_skip_opcode(const struct wined3d_sm1_data *priv,
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const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
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{
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unsigned int length;
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/* Shaders >= 2.0 may contain address tokens, but fortunately they
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* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
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DWORD length = (opcode_token & WINED3D_SM1_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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length = (opcode_token & WINED3D_SM1_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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return (priv->shader_version.major >= 2) ? length : opcode_info->param_count;
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}
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@ -495,10 +497,9 @@ static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_
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* Note: This function assumes source or destination token format.
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* It will not work with specially-formatted tokens like DEF or DCL,
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* but hopefully those would be recognized */
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static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
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static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
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{
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int tokens_read = 0;
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int i = 0;
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unsigned int tokens_read = 0, i = 0;
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/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
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while (*ptr & 0x80000000)
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@ -509,9 +510,10 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
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tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
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ptr += tokens_read;
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FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
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FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n", token, addr_token);
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if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
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if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE)
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shader_parse_src_param(addr_token, NULL, &rel_addr);
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if (!i)
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{
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@ -525,7 +527,6 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
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shader_parse_src_param(token, token & WINED3D_SM1_ADDRESS_MODE_RELATIVE ? &rel_addr : NULL, &src);
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}
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FIXME("\n");
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++i;
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}
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return tokens_read;
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@ -544,14 +545,11 @@ static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader
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return NULL;
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}
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priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
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if (!priv)
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if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
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return NULL;
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if (output_signature->element_count)
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{
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FIXME("SM 1-3 shader shouldn't have output signatures.\n");
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}
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switch (*byte_code >> 16)
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{
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@ -566,7 +564,7 @@ static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader
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break;
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default:
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FIXME("Unrecognized shader type %#x\n", *byte_code >> 16);
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FIXME("Unrecognized shader type %#x.\n", *byte_code >> 16);
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HeapFree(GetProcessHeap(), 0, priv);
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return NULL;
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}
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@ -585,7 +583,7 @@ static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d
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DWORD version_token;
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version_token = *(*ptr)++;
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TRACE("version: 0x%08x\n", version_token);
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TRACE("Version: 0x%08x.\n", version_token);
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priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(version_token);
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priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(version_token);
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@ -651,7 +649,7 @@ static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_se
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static void shader_sm1_read_immconst(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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enum wined3d_immconst_type type, enum wined3d_data_type data_type)
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{
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UINT count = type == WINED3D_IMMCONST_VEC4 ? 4 : 1;
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unsigned int count = type == WINED3D_IMMCONST_VEC4 ? 4 : 1;
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src_param->reg.type = WINED3DSPR_IMMCONST;
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src_param->reg.data_type = data_type;
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src_param->reg.idx[0].offset = ~0U;
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@ -762,16 +760,16 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
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shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
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shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_FLOAT);
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}
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else if (ins->handler_idx == WINED3DSIH_DEFI)
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{
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shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
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shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_INT);
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}
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else if (ins->handler_idx == WINED3DSIH_DEFB)
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{
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shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
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shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_SCALAR, WINED3D_DATA_UINT);
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}
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else if (ins->handler_idx == WINED3DSIH_DEFI)
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{
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shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
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shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_INT);
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}
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else
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{
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/* Destination token */
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@ -784,9 +782,7 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
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/* Other source tokens */
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for (i = 0; i < ins->src_count; ++i)
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{
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shader_sm1_read_src_param(priv, &p, &priv->src_param[i], &priv->src_rel_addr[i]);
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}
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}
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shader_sm1_validate_instruction(ins);
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