Remove unused variable in primitiveConvertToStridedData().
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@ -537,7 +537,6 @@ static void primitiveConvertToStridedData(IWineD3DDevice *iface, Direct3DVertexS
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short LoopThroughTo = 0;
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short LoopThroughTo = 0;
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short nStream;
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short nStream;
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BOOL canDoViaGLPointers = TRUE;
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int numBlends;
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int numBlends;
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int numTextures;
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int numTextures;
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int textureNo;
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int textureNo;
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