d3drm: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a93120c340
commit
8cfa75f176
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@ -213,7 +213,7 @@ static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface)
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static void d3drm_destroy(struct d3drm *d3drm)
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{
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HeapFree(GetProcessHeap(), 0, d3drm);
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heap_free(d3drm);
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TRACE("d3drm object %p is being destroyed.\n", d3drm);
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}
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@ -2308,7 +2308,7 @@ HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm)
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TRACE("d3drm %p.\n", d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl;
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@ -62,8 +62,7 @@ HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJE
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if (!cb)
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return D3DRMERR_BADVALUE;
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callback = HeapAlloc(GetProcessHeap(), 0, sizeof(*callback));
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if (!callback)
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if (!(callback = heap_alloc(sizeof(*callback))))
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return E_OUTOFMEMORY;
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callback->cb = cb;
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@ -85,7 +84,7 @@ HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMO
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if (callback->cb == cb && callback->ctx == ctx)
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{
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list_remove(&callback->entry);
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HeapFree(GetProcessHeap(), 0, callback);
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heap_free(callback);
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break;
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}
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}
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@ -140,13 +139,13 @@ HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
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{
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DWORD req_size;
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HeapFree(GetProcessHeap(), 0, object->name);
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heap_free(object->name);
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object->name = NULL;
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if (name)
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{
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req_size = strlen(name) + 1;
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if (!(object->name = HeapAlloc(GetProcessHeap(), 0, req_size)))
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if (!(object->name = heap_alloc(req_size)))
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return E_OUTOFMEMORY;
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memcpy(object->name, name, req_size);
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}
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@ -162,9 +161,9 @@ void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
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{
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callback->cb(iface, callback->ctx);
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list_remove(&callback->entry);
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HeapFree(GetProcessHeap(), 0, callback);
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heap_free(callback);
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}
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HeapFree(GetProcessHeap(), 0, object->name);
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heap_free(object->name);
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object->name = NULL;
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}
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@ -30,6 +30,7 @@
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#include "d3drmwin.h"
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#include "rmxfguid.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/list.h"
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#ifndef ARRAY_SIZE
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@ -61,7 +61,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
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IDirectDraw_Release(device->ddraw);
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IDirect3DRM_Release(device->d3drm);
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}
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HeapFree(GetProcessHeap(), 0, device);
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heap_free(device);
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}
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static inline struct d3drm_device *impl_from_IDirect3DRMWinDevice(IDirect3DRMWinDevice *iface)
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@ -1641,7 +1641,7 @@ HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm)
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TRACE("device %p, d3drm %p.\n", device, d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMDevice_iface.lpVtbl = &d3drm_device1_vtbl;
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@ -82,7 +82,7 @@ static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface)
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if (!refcount)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &face->obj);
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HeapFree(GetProcessHeap(), 0, face);
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heap_free(face);
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}
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return refcount;
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@ -627,7 +627,7 @@ HRESULT d3drm_face_create(struct d3drm_face **face)
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TRACE("face %p.\n", face);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl;
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@ -141,8 +141,8 @@ static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
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{
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IDirect3DRMFrame_Release(array->frames[i]);
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}
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HeapFree(GetProcessHeap(), 0, array->frames);
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array->frames);
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heap_free(array);
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}
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return refcount;
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@ -193,7 +193,7 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
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struct d3drm_frame_array *array;
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unsigned int i;
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if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
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if (!(array = heap_alloc_zero(sizeof(*array))))
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return NULL;
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array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
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@ -202,9 +202,9 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
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if (frame_count)
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{
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if (!(array->frames = HeapAlloc(GetProcessHeap(), 0, frame_count * sizeof(*array->frames))))
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if (!(array->frames = heap_calloc(frame_count, sizeof(*array->frames))))
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{
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array);
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return NULL;
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}
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@ -259,8 +259,8 @@ static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
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{
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IDirect3DRMVisual_Release(array->visuals[i]);
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}
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HeapFree(GetProcessHeap(), 0, array->visuals);
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array->visuals);
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heap_free(array);
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}
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return refcount;
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@ -311,7 +311,7 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
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struct d3drm_visual_array *array;
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unsigned int i;
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if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
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if (!(array = heap_alloc_zero(sizeof(*array))))
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return NULL;
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array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
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@ -320,9 +320,9 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
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if (visual_count)
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{
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if (!(array->visuals = HeapAlloc(GetProcessHeap(), 0, visual_count * sizeof(*array->visuals))))
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if (!(array->visuals = heap_calloc(visual_count, sizeof(*array->visuals))))
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{
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array);
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return NULL;
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}
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@ -378,8 +378,8 @@ static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
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{
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IDirect3DRMLight_Release(array->lights[i]);
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}
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HeapFree(GetProcessHeap(), 0, array->lights);
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array->lights);
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heap_free(array);
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}
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return refcount;
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@ -430,7 +430,7 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
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struct d3drm_light_array *array;
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unsigned int i;
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if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
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if (!(array = heap_alloc_zero(sizeof(*array))))
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return NULL;
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array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
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@ -439,9 +439,9 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
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if (light_count)
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{
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if (!(array->lights = HeapAlloc(GetProcessHeap(), 0, light_count * sizeof(*array->lights))))
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if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights))))
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{
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HeapFree(GetProcessHeap(), 0, array);
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heap_free(array);
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return NULL;
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}
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@ -548,19 +548,19 @@ static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
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{
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IDirect3DRMFrame3_Release(frame->children[i]);
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}
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HeapFree(GetProcessHeap(), 0, frame->children);
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heap_free(frame->children);
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for (i = 0; i < frame->nb_visuals; ++i)
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{
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IDirect3DRMVisual_Release(frame->visuals[i]);
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}
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HeapFree(GetProcessHeap(), 0, frame->visuals);
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heap_free(frame->visuals);
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for (i = 0; i < frame->nb_lights; ++i)
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{
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IDirect3DRMLight_Release(frame->lights[i]);
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}
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HeapFree(GetProcessHeap(), 0, frame->lights);
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heap_free(frame->lights);
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IDirect3DRM_Release(frame->d3drm);
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HeapFree(GetProcessHeap(), 0, frame);
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heap_free(frame);
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}
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return refcount;
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@ -2940,7 +2940,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
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TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl;
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@ -2961,7 +2961,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
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if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p)))
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{
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HeapFree(GetProcessHeap(), 0, object);
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heap_free(object);
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return hr;
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}
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IDirect3DRMFrame_Release(parent_frame);
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@ -3038,10 +3038,10 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
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IDirect3DRM_Release(animation->d3drm);
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HeapFree(GetProcessHeap(), 0, animation->rotate.keys);
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HeapFree(GetProcessHeap(), 0, animation->scale.keys);
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HeapFree(GetProcessHeap(), 0, animation->position.keys);
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HeapFree(GetProcessHeap(), 0, animation);
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heap_free(animation->rotate.keys);
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heap_free(animation->scale.keys);
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heap_free(animation->position.keys);
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heap_free(animation);
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}
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return refcount;
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@ -3692,7 +3692,7 @@ HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *
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TRACE("animation %p, d3drm %p.\n", animation, d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMAnimation_iface.lpVtbl = &d3drm_animation1_vtbl;
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@ -70,7 +70,7 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
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IDirect3DRM_Release(light->d3drm);
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HeapFree(GetProcessHeap(), 0, light);
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heap_free(light);
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}
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return refcount;
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@ -378,7 +378,7 @@ HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
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TRACE("light %p.\n", light);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
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@ -71,7 +71,7 @@ static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj);
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IDirect3DRM_Release(material->d3drm);
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HeapFree(GetProcessHeap(), 0, material);
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heap_free(material);
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}
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return refcount;
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@ -286,7 +286,7 @@ HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3d
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TRACE("material %p, d3drm %p.\n", material, d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl;
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@ -279,12 +279,7 @@ BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count
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if (new_capacity < element_count)
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new_capacity = max_capacity;
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if (*elements)
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new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size);
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else
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new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size);
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if (!new_elements)
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if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
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return FALSE;
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*elements = new_elements;
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@ -317,19 +312,19 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
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DWORD i;
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IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
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HeapFree(GetProcessHeap(), 0, mesh_builder->vertices);
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heap_free(mesh_builder->vertices);
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mesh_builder->vertices = NULL;
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mesh_builder->nb_vertices = 0;
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mesh_builder->vertices_size = 0;
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HeapFree(GetProcessHeap(), 0, mesh_builder->normals);
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heap_free(mesh_builder->normals);
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mesh_builder->normals = NULL;
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mesh_builder->nb_normals = 0;
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mesh_builder->normals_size = 0;
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HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
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heap_free(mesh_builder->pFaceData);
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mesh_builder->pFaceData = NULL;
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mesh_builder->face_data_size = 0;
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mesh_builder->nb_faces = 0;
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HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
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heap_free(mesh_builder->pCoords2d);
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mesh_builder->pCoords2d = NULL;
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mesh_builder->nb_coords2d = 0;
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for (i = 0; i < mesh_builder->nb_materials; i++)
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@ -340,9 +335,9 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
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IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
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}
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mesh_builder->nb_materials = 0;
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HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
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heap_free(mesh_builder->materials);
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mesh_builder->materials = NULL;
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HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
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heap_free(mesh_builder->material_indices);
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mesh_builder->material_indices = NULL;
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}
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@ -401,7 +396,7 @@ static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
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if (mesh_builder->texture)
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IDirect3DRMTexture3_Release(mesh_builder->texture);
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IDirect3DRM_Release(mesh_builder->d3drm);
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HeapFree(GetProcessHeap(), 0, mesh_builder);
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heap_free(mesh_builder);
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}
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return refcount;
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@ -1050,13 +1045,14 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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return hr;
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if (size)
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{
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char *name = HeapAlloc(GetProcessHeap(), 0, size);
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if (!name)
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char *name;
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if (!(name = heap_alloc(size)))
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return E_OUTOFMEMORY;
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if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
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IDirect3DRMMeshBuilder3_SetName(iface, name);
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HeapFree(GetProcessHeap(), 0, name);
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heap_free(name);
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if (hr != DXFILE_OK)
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return hr;
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}
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@ -1084,12 +1080,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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}
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memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
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faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
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faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
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memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
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faces_vertex_idx_size);
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/* Each vertex index will have its normal index counterpart so just allocate twice the size */
|
||||
mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
|
||||
mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
|
||||
faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
|
||||
|
||||
while (1)
|
||||
|
@ -1141,8 +1137,9 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
|
||||
|
||||
faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
|
||||
faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
|
||||
memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
|
||||
faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
|
||||
memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
|
||||
+ sizeof(DWORD), faces_normal_idx_size);
|
||||
}
|
||||
else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
|
||||
{
|
||||
|
@ -1154,7 +1151,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
|
||||
TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
|
||||
|
||||
mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
|
||||
mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
|
||||
}
|
||||
else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
|
||||
|
@ -1182,15 +1179,15 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
if (size != data_size)
|
||||
WARN("Returned size %u does not match expected one %u\n", size, data_size);
|
||||
|
||||
mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices);
|
||||
if (!mesh_builder->material_indices)
|
||||
if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
|
||||
sizeof(*mesh_builder->material_indices))))
|
||||
goto end;
|
||||
memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices),
|
||||
memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
|
||||
nb_face_indices * sizeof(*mesh_builder->material_indices));
|
||||
|
||||
mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials);
|
||||
if (!mesh_builder->materials)
|
||||
if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
|
||||
heap_free(mesh_builder->material_indices);
|
||||
goto end;
|
||||
}
|
||||
mesh_builder->nb_materials = nb_materials;
|
||||
|
@ -1442,8 +1439,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
if (!mesh_builder->pCoords2d)
|
||||
{
|
||||
mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
|
||||
mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
|
||||
for (i = 0; i < mesh_builder->nb_coords2d; i++)
|
||||
mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
for (i = 0; i < mesh_builder->nb_coords2d; ++i)
|
||||
{
|
||||
mesh_builder->pCoords2d[i].u = 0.0f;
|
||||
mesh_builder->pCoords2d[i].v = 0.0f;
|
||||
|
@ -1456,8 +1453,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
|
||||
end:
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
|
||||
HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
|
||||
heap_free(faces_normal_idx_data);
|
||||
heap_free(faces_vertex_idx_data);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -1970,8 +1967,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
int k;
|
||||
D3DRMVERTEX* vertices;
|
||||
|
||||
vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX));
|
||||
if (!vertices)
|
||||
if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
|
||||
{
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
|
@ -1979,7 +1975,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
for (i = 0; i < mesh_builder->nb_vertices; i++)
|
||||
vertices[i].position = mesh_builder->vertices[i];
|
||||
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
|
||||
HeapFree(GetProcessHeap(), 0, vertices);
|
||||
heap_free(vertices);
|
||||
|
||||
/* Groups are in reverse order compared to materials list in X file */
|
||||
for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
|
||||
|
@ -1992,17 +1988,15 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
unsigned nb_vertices = 0;
|
||||
unsigned nb_faces = 0;
|
||||
|
||||
used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices));
|
||||
if (!used_vertices)
|
||||
if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
|
||||
{
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data));
|
||||
if (!face_data)
|
||||
if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, used_vertices);
|
||||
heap_free(used_vertices);
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
@ -2056,8 +2050,8 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
nb_vertices++;
|
||||
|
||||
hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
|
||||
HeapFree(GetProcessHeap(), 0, used_vertices);
|
||||
HeapFree(GetProcessHeap(), 0, face_data);
|
||||
heap_free(used_vertices);
|
||||
heap_free(face_data);
|
||||
if (SUCCEEDED(hr))
|
||||
hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
|
||||
if (SUCCEEDED(hr))
|
||||
|
@ -2347,7 +2341,7 @@ HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDir
|
|||
|
||||
TRACE("mesh_builder %p.\n", mesh_builder);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
|
||||
|
@ -2408,15 +2402,15 @@ static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
|
|||
IDirect3DRM_Release(mesh->d3drm);
|
||||
for (i = 0; i < mesh->nb_groups; ++i)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
|
||||
HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
|
||||
heap_free(mesh->groups[i].vertices);
|
||||
heap_free(mesh->groups[i].face_data);
|
||||
if (mesh->groups[i].material)
|
||||
IDirect3DRMMaterial2_Release(mesh->groups[i].material);
|
||||
if (mesh->groups[i].texture)
|
||||
IDirect3DRMTexture3_Release(mesh->groups[i].texture);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, mesh->groups);
|
||||
HeapFree(GetProcessHeap(), 0, mesh);
|
||||
heap_free(mesh->groups);
|
||||
heap_free(mesh);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -2537,8 +2531,7 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
|
|||
|
||||
group = mesh->groups + mesh->nb_groups;
|
||||
|
||||
group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
|
||||
if (!group->vertices)
|
||||
if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
|
||||
return E_OUTOFMEMORY;
|
||||
group->nb_vertices = vertex_count;
|
||||
group->nb_faces = face_count;
|
||||
|
@ -2563,14 +2556,12 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
|
|||
}
|
||||
}
|
||||
|
||||
group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
|
||||
if (!group->face_data)
|
||||
if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0 , group->vertices);
|
||||
heap_free(group->vertices);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
|
||||
memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
|
||||
|
||||
group->material = NULL;
|
||||
group->texture = NULL;
|
||||
|
@ -2849,7 +2840,7 @@ HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
|
||||
|
@ -2903,7 +2894,7 @@ static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface)
|
|||
if (!refcount)
|
||||
{
|
||||
d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
|
||||
HeapFree(GetProcessHeap(), 0, wrap);
|
||||
heap_free(wrap);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -3035,7 +3026,7 @@ HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
|
||||
|
|
|
@ -49,7 +49,7 @@ static void d3drm_texture_destroy(struct d3drm_texture *texture)
|
|||
IDirect3DRM_Release(texture->d3drm);
|
||||
if (texture->surface)
|
||||
IDirectDrawSurface_Release(texture->surface);
|
||||
HeapFree(GetProcessHeap(), 0, texture);
|
||||
heap_free(texture);
|
||||
}
|
||||
|
||||
static BOOL d3drm_validate_image(D3DRMIMAGE *image)
|
||||
|
@ -1119,7 +1119,7 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("texture %p.\n", texture);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
|
||||
|
|
|
@ -75,7 +75,7 @@ static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
|
|||
IDirect3DRM_Release(viewport->d3drm);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, viewport);
|
||||
heap_free(viewport);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out)
|
||||
|
@ -1022,7 +1022,7 @@ HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3d
|
|||
|
||||
TRACE("viewport %p, d3drm %p.\n", viewport, d3drm);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl;
|
||||
|
|
Loading…
Reference in New Issue