From 8cc557a7052006577a1cae4c6bea901bc3cfde04 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 28 Oct 2015 14:02:14 +0100 Subject: [PATCH] wined3d: Add a missing TRACE to wined3d_texture_map(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 057211e3bfd..4a518efc247 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1523,9 +1523,12 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct HRESULT CDECL wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) { - struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx); + struct wined3d_resource *sub_resource; - if (!sub_resource) + TRACE("texture %p, sub_resource_idx %u, map_desc %p, box %p, flags %#x.\n", + texture, sub_resource_idx, map_desc, box, flags); + + if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx))) return WINED3DERR_INVALIDCALL; return texture->texture_ops->texture_sub_resource_map(sub_resource, map_desc, box, flags);