wgl: wglBindTexImageARB should return TRUE on success.
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@ -2770,6 +2770,7 @@ static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuf
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pglXDestroyContext(gdi_display, tmp_context);
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pglXDestroyContext(gdi_display, tmp_context);
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HeapFree(GetProcessHeap(), 0, buf);
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HeapFree(GetProcessHeap(), 0, buf);
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return GL_TRUE;
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}
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}
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if (NULL != pglXBindTexImageARB) {
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if (NULL != pglXBindTexImageARB) {
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