diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index dcf6d26f6b7..63c89ef44c2 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1177,18 +1177,15 @@ void drawPrimitive(IWineD3DDevice *iface, int minIndex) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - IWineD3DSwapChainImpl *swapchain; int i; /* Signals other modules that a drawing is in progress and the stateblock finalized */ This->isInDraw = TRUE; /* Invalidate the back buffer memory so LockRect will read it the next time */ - for(i = 0; i < IWineD3DDevice_GetNumberOfSwapChains(iface); i++) { - IWineD3DDevice_GetSwapChain(iface, i, (IWineD3DSwapChain **) &swapchain); - if(swapchain) { - if(swapchain->backBuffer) ((IWineD3DSurfaceImpl *) swapchain->backBuffer[0])->Flags |= SFLAG_GLDIRTY; - IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain); + for(i = 0; i < GL_LIMITS(buffers); i++) { + if(This->render_targets[i]) { + ((IWineD3DSurfaceImpl *) This->render_targets[i])->Flags |= SFLAG_GLDIRTY; } }