d3d8: Validate swap effect and backbuffer count.

This commit is contained in:
Stefan Dösinger 2015-08-26 21:50:56 +02:00 committed by Alexandre Julliard
parent c4e4647ca5
commit 8c91443f9d
1 changed files with 28 additions and 4 deletions

View File

@ -188,9 +188,22 @@ static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval; present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
} }
static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
const D3DPRESENT_PARAMETERS *present_parameters) const D3DPRESENT_PARAMETERS *present_parameters)
{ {
if (!present_parameters->SwapEffect || present_parameters->SwapEffect > D3DSWAPEFFECT_COPY)
{
WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
return FALSE;
}
if (present_parameters->BackBufferCount > 3
|| (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
&& present_parameters->BackBufferCount > 1))
{
WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
return FALSE;
}
swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
@ -207,6 +220,8 @@ static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval; swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
swapchain_desc->auto_restore_display_mode = TRUE; swapchain_desc->auto_restore_display_mode = TRUE;
return TRUE;
} }
/* Handle table functions */ /* Handle table functions */
@ -585,7 +600,8 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters); if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters))
return D3DERR_INVALIDCALL;
if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object))) if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
*swapchain = &object->IDirect3DSwapChain8_iface; *swapchain = &object->IDirect3DSwapChain8_iface;
present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc); present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
@ -650,6 +666,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
WARN("App not active, returning D3DERR_DEVICELOST.\n"); WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST; return D3DERR_DEVICELOST;
} }
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock(); wined3d_mutex_lock();
@ -666,7 +684,6 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
device->index_buffer_size = 0; device->index_buffer_size = 0;
} }
wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
NULL, reset_enum_callback, TRUE))) NULL, reset_enum_callback, TRUE)))
{ {
@ -3142,7 +3159,14 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
if (flags & D3DCREATE_MULTITHREADED) if (flags & D3DCREATE_MULTITHREADED)
wined3d_device_set_multithreaded(device->wined3d_device); wined3d_device_set_multithreaded(device->wined3d_device);
wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters); if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters))
{
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return D3DERR_INVALIDCALL;
}
hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc); hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
if (FAILED(hr)) if (FAILED(hr))