wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7318,7 +7318,7 @@ static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffe
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DWORD write_mask;
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DWORD write_mask;
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char str_mask[6];
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char str_mask[6];
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write_mask = ((1u << e->component_count) - 1) << component_idx;
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write_mask = wined3d_mask_from_size(e->component_count) << component_idx;
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shader_glsl_write_mask_to_str(write_mask, str_mask);
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shader_glsl_write_mask_to_str(write_mask, str_mask);
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shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n",
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shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n",
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register_idx, component_idx, component_idx + e->component_count - 1,
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register_idx, component_idx, component_idx + e->component_count - 1,
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