wined3d: Remove VBFLAG_LOAD.
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@ -499,10 +499,6 @@ static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *if
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int i, j;
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TRACE("(%p)->()\n", This);
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if(This->Flags & VBFLAG_LOAD) {
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return; /* Already doing that stuff */
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}
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if(!This->vbo) {
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/* TODO: Make converting independent from VBOs */
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if(This->Flags & VBFLAG_CREATEVBO) {
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@ -951,11 +951,10 @@ typedef struct IWineD3DVertexBufferImpl
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extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
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#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
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#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
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#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
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#define VBFLAG_HASDESC 0x08 /* A vertex description has been found */
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#define VBFLAG_CREATEVBO 0x10 /* Attempt to create a VBO next PreLoad */
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#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
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#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
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#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
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#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
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/*****************************************************************************
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* IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
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