Remove DIABLO_HACK (does not work anymore), add 1 FIXME, fix GetCaps()
with caps1==NULL.
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@ -69,9 +69,6 @@ typedef int INT32;
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DEFAULT_DEBUG_CHANNEL(ddraw)
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/* define this if you want to play Diablo using XF86DGA. (bug workaround) */
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#undef DIABLO_HACK
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/* Restore signal handlers overwritten by XF86DGA
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*/
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#define RESTORE_SIGNALS
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@ -2257,6 +2254,7 @@ static HRESULT WINAPI Xlib_IDirectDrawPaletteImpl_SetEntries(
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}
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/* Now, if we are in 'depth conversion mode', update the screen palette */
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/* FIXME: we need to update the image or we won't get palette fading. */
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if (This->ddraw->d.palette_convert != NULL)
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This->ddraw->d.palette_convert(palent, This->screen_palents, start, count);
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@ -3383,11 +3381,7 @@ static HRESULT WINAPI DGA_IDirectDrawImpl_SetDisplayMode(
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* it works for the library too?
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*/
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TSXF86DGADirectVideo(display,DefaultScreen(display),XF86DGADirectGraphics);
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#ifdef DIABLO_HACK
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TSXF86DGASetViewPort(display,DefaultScreen(display),0,This->e.dga.fb_height);
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#else
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TSXF86DGASetViewPort(display,DefaultScreen(display),0,0);
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#endif
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#ifdef RESTORE_SIGNALS
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SIGNAL_InitHandlers();
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@ -3616,9 +3610,11 @@ static HRESULT WINAPI DGA_IDirectDraw2Impl_GetCaps(
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#ifdef HAVE_LIBXXF86DGA
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ICOM_THIS(IDirectDraw2Impl,iface);
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TRACE(ddraw,"(%p)->GetCaps(%p,%p)\n",This,caps1,caps2);
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caps1->dwVidMemTotal = This->e.dga.fb_memsize;
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caps1->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED); /* we can do anything */
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caps1->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
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if (caps1) {
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caps1->dwVidMemTotal = This->e.dga.fb_memsize;
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caps1->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED); /* we can do anything */
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caps1->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
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}
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if (caps2) {
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caps2->dwVidMemTotal = This->e.dga.fb_memsize;
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caps2->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED); /* we can do anything */
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@ -4730,12 +4726,7 @@ HRESULT WINAPI DGA_DirectDrawCreate( LPDIRECTDRAW *lplpDD, LPUNKNOWN pUnkOuter)
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(*ilplpDD)->e.dga.fb_addr = addr;
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(*ilplpDD)->e.dga.fb_memsize = memsize;
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(*ilplpDD)->e.dga.fb_banksize = banksize;
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#ifdef DIABLO_HACK
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(*ilplpDD)->e.dga.vpmask = 1;
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#else
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(*ilplpDD)->e.dga.vpmask = 0;
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#endif
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/* just assume the default depth is the DGA depth too */
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depth = DefaultDepthOfScreen(X11DRV_GetXScreen());
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