wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
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06b19b018a
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8c530333cb
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@ -1363,6 +1363,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock)
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static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage];
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TRACE("Setting color op for stage %d\n", stage);
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@ -1372,22 +1373,24 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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return;
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}
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if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
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if (mapped_stage != -1) {
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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/* TODO: register combiners! */
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if(stage != stateblock->wineD3DDevice->texUnitMap[stage]) ERR("Foo: %d is %d!\n", stage, stateblock->wineD3DDevice->texUnitMap[stage]);
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if(stateblock->wineD3DDevice->texUnitMap[stage] >= GL_LIMITS(sampler_stages)) {
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if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
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if (mapped_stage >= GL_LIMITS(sampler_stages)) {
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if (stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
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stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
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FIXME("Attempt to enable unsupported stage!\n");
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}
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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}
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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if(stateblock->lowest_disabled_stage > 0) {
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@ -1399,6 +1402,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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if(stage >= stateblock->lowest_disabled_stage) {
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TRACE("Stage disabled\n");
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if (mapped_stage != -1) {
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/* Disable everything here */
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glDisable(GL_TEXTURE_1D);
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checkGLcall("glDisable(GL_TEXTURE_1D)");
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@ -1408,11 +1412,12 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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checkGLcall("glDisable(GL_TEXTURE_3D)");
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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}
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/* All done */
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return;
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}
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activate_dimensions(stage, stateblock);
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if (mapped_stage != -1) activate_dimensions(stage, stateblock);
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/* Set the texture combiners */
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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@ -1421,7 +1426,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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stateblock->textureState[stage][WINED3DTSS_COLORARG1],
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stateblock->textureState[stage][WINED3DTSS_COLORARG2],
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stateblock->textureState[stage][WINED3DTSS_COLORARG0],
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stateblock->wineD3DDevice->texUnitMap[stage]);
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mapped_stage);
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} else {
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set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
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stateblock->textureState[stage][WINED3DTSS_COLOROP],
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