wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.

This commit is contained in:
H. Verbeet 2007-01-03 19:18:38 +01:00 committed by Alexandre Julliard
parent 06b19b018a
commit 8c530333cb
1 changed files with 28 additions and 23 deletions

View File

@ -1363,6 +1363,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock)
static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage];
TRACE("Setting color op for stage %d\n", stage);
@ -1372,22 +1373,24 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
return;
}
if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
if (mapped_stage != -1) {
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
/* TODO: register combiners! */
if(stage != stateblock->wineD3DDevice->texUnitMap[stage]) ERR("Foo: %d is %d!\n", stage, stateblock->wineD3DDevice->texUnitMap[stage]);
if(stateblock->wineD3DDevice->texUnitMap[stage] >= GL_LIMITS(sampler_stages)) {
if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
if (mapped_stage >= GL_LIMITS(sampler_stages)) {
if (stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
FIXME("Attempt to enable unsupported stage!\n");
}
return;
}
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
checkGLcall("glActiveTextureARB");
} else if (stage > 0) {
WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
return;
}
}
if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
if(stateblock->lowest_disabled_stage > 0) {
@ -1399,6 +1402,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
if(stage >= stateblock->lowest_disabled_stage) {
TRACE("Stage disabled\n");
if (mapped_stage != -1) {
/* Disable everything here */
glDisable(GL_TEXTURE_1D);
checkGLcall("glDisable(GL_TEXTURE_1D)");
@ -1408,11 +1412,12 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
checkGLcall("glDisable(GL_TEXTURE_3D)");
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
}
/* All done */
return;
}
activate_dimensions(stage, stateblock);
if (mapped_stage != -1) activate_dimensions(stage, stateblock);
/* Set the texture combiners */
if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
@ -1421,7 +1426,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
stateblock->textureState[stage][WINED3DTSS_COLORARG1],
stateblock->textureState[stage][WINED3DTSS_COLORARG2],
stateblock->textureState[stage][WINED3DTSS_COLORARG0],
stateblock->wineD3DDevice->texUnitMap[stage]);
mapped_stage);
} else {
set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
stateblock->textureState[stage][WINED3DTSS_COLOROP],