wined3d: Add a missing barrier to wined3d_shader_resource_view_vk_generate_mipmap().
Specifically, the one for using the new destination as blit target. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1369,14 +1369,20 @@ void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resou
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}
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else
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{
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region.srcSubresource.mipLevel = ++vk_src_range.baseMipLevel;
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region.dstSubresource.mipLevel = ++vk_dst_range.baseMipLevel;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture_vk->vk_image, &vk_src_range);
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
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VK_ACCESS_TRANSFER_WRITE_BIT,
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texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture_vk->vk_image, &vk_dst_range);
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region.srcSubresource.mipLevel = ++vk_src_range.baseMipLevel;
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region.dstSubresource.mipLevel = ++vk_dst_range.baseMipLevel;
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}
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}
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