d3d8: COM cleanup for the IDirect3DTexture8 iface.
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8a13f059ea
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8bf1940c62
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@ -370,15 +370,14 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
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*/
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struct IDirect3DTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DTexture8Vtbl *lpVtbl;
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LONG ref;
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IDirect3DTexture8 IDirect3DTexture8_iface;
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LONG ref;
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/* IDirect3DResourc8 fields */
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IWineD3DTexture *wineD3DTexture;
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IWineD3DTexture *wineD3DTexture;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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IDirect3DDevice8 *parentDevice;
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};
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HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
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@ -707,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface
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}
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TRACE("Created texture %p.\n", object);
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*texture = (IDirect3DTexture8 *)object;
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*texture = &object->IDirect3DTexture8_iface;
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return D3D_OK;
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}
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@ -24,8 +24,15 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DTexture8 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
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void **ppobj)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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@ -43,8 +50,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 if
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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@ -60,8 +68,9 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
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return ref;
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}
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static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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@ -80,9 +89,10 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
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}
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/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
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static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
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IDirect3DDevice8 **device)
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{
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -94,8 +104,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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@ -108,8 +120,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 if
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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@ -122,8 +136,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 if
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
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REFGUID refguid)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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@ -135,8 +151,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 i
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return hr;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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@ -148,8 +165,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface,
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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@ -161,8 +179,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
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return ret;
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}
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static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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TRACE("iface %p.\n", iface);
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@ -171,8 +190,9 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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D3DRESOURCETYPE type;
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TRACE("iface %p.\n", iface);
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@ -185,8 +205,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
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}
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/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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@ -198,8 +219,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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@ -211,8 +233,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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@ -225,8 +248,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
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}
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/* IDirect3DTexture8 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, UINT Level,
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D3DSURFACE_DESC *pDesc)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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WINED3DSURFACE_DESC wined3ddesc;
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HRESULT hr;
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@ -254,7 +279,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 ifac
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static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
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UINT Level, IDirect3DSurface8 **ppSurfaceLevel)
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{
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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@ -273,8 +298,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *i
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT Level,
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D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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@ -287,8 +314,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT Level)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, Level);
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@ -300,8 +328,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
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IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface,
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const RECT *pDirtyRect)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
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@ -355,7 +385,7 @@ HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *devic
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{
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HRESULT hr;
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texture->lpVtbl = &Direct3DTexture8_Vtbl;
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texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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