wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
For consistency with the ARB_map_buffer_range path. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1045,7 +1045,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info);
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buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint,
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GL_READ_WRITE));
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wined3d_resource_gl_legacy_map_flags(flags)));
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checkGLcall("glMapBuffer");
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}
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