d3dx10/tests: Add some tests for sprite object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2973,6 +2973,200 @@ todo_wine
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ID3DX10Font_Release(font);
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}
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static void test_sprite(void)
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{
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ID3D10ShaderResourceView *srv1, *srv2;
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ID3D10Texture2D *texture1, *texture2;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Device *device, *device2;
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D3DX10_SPRITE sprite_desc;
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ID3DX10Sprite *sprite;
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D3DXMATRIX mat, mat2;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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texture_desc.Width = 64;
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texture_desc.Height = 64;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture1);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture2);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv1);
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ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr);
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv2);
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ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr);
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hr = D3DX10CreateSprite(device, 0, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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hr = D3DX10CreateSprite(NULL, 0, &sprite);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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hr = D3DX10CreateSprite(device, 0, &sprite);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* GetDevice */
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hr = ID3DX10Sprite_GetDevice(sprite, NULL);
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_GetDevice(sprite, &device2);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(device == device2, "Unexpected device.\n");
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ID3D10Device_Release(device2);
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/* Projection transform */
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hr = ID3DX10Sprite_GetProjectionTransform(sprite, NULL);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* Set a transform and test if it gets returned correctly */
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mat.m[0][0] = 2.1f; mat.m[0][1] = 6.5f; mat.m[0][2] =-9.6f; mat.m[0][3] = 1.7f;
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mat.m[1][0] = 4.2f; mat.m[1][1] =-2.5f; mat.m[1][2] = 2.1f; mat.m[1][3] = 5.5f;
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mat.m[2][0] =-2.6f; mat.m[2][1] = 0.3f; mat.m[2][2] = 8.6f; mat.m[2][3] = 8.4f;
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mat.m[3][0] = 6.7f; mat.m[3][1] =-5.1f; mat.m[3][2] = 6.1f; mat.m[3][3] = 2.2f;
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hr = ID3DX10Sprite_SetProjectionTransform(sprite, NULL);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_SetProjectionTransform(sprite, &mat);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat2);
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todo_wine {
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!memcmp(&mat, &mat2, sizeof(mat)), "Unexpected matrix.\n");
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}
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/* View transform */
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hr = ID3DX10Sprite_SetViewTransform(sprite, NULL);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_SetViewTransform(sprite, &mat);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* Begin */
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hr = ID3DX10Sprite_Begin(sprite, 0);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* Flush/End */
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hr = ID3DX10Sprite_Flush(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_End(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* May not be called before next Begin */
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hr = ID3DX10Sprite_Flush(sprite);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_End(sprite);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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/* Draw */
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, NULL, 0);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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memset(&sprite_desc, 0, sizeof(sprite_desc));
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 0);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
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todo_wine
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ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_Begin(sprite, 0);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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memset(&sprite_desc, 0, sizeof(sprite_desc));
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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sprite_desc.pTexture = srv1;
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_Flush(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_Flush(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Sprite_End(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* D3DX10_SPRITE_ADDREF_TEXTURES */
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hr = ID3DX10Sprite_Begin(sprite, D3DX10_SPRITE_ADDREF_TEXTURES);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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memset(&sprite_desc, 0, sizeof(sprite_desc));
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sprite_desc.pTexture = srv1;
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refcount = get_refcount(srv1);
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hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
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todo_wine {
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(get_refcount(srv1) > refcount, "Unexpected refcount.\n");
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}
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hr = ID3DX10Sprite_Flush(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(get_refcount(srv1) == refcount, "Unexpected refcount.\n");
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hr = ID3DX10Sprite_End(sprite);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ID3DX10Sprite_Release(sprite);
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ID3D10Texture2D_Release(texture1);
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ID3D10Texture2D_Release(texture2);
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ID3D10ShaderResourceView_Release(srv1);
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ID3D10ShaderResourceView_Release(srv2);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Unexpected refcount.\n");
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}
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START_TEST(d3dx10)
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{
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test_D3DX10UnsetAllDeviceObjects();
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@ -2982,4 +3176,5 @@ START_TEST(d3dx10)
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test_get_image_info();
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test_create_texture();
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test_font();
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test_sprite();
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}
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