diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 796030561cb..c0697408331 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2747,10 +2747,9 @@ GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_g } } -static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_context *context, struct wined3d_resource *rt) +static uint32_t wined3d_context_gl_generate_rt_mask_no_fbo(const struct wined3d_context_gl *context_gl, + struct wined3d_resource *rt) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); - if (!rt || rt->format->id == WINED3DFMT_NULL) return 0; else if (rt->type != WINED3D_RTYPE_BUFFER && texture_from_resource(rt)->swapchain) @@ -2764,8 +2763,8 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, { struct wined3d_context *context = &context_gl->c; const struct wined3d_gl_info *gl_info; + uint32_t rt_mask, *cur_mask; struct wined3d_texture *rt; - DWORD rt_mask, *cur_mask; unsigned int sampler; SIZE rt_size; @@ -2796,7 +2795,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, } else { - rt_mask = context_generate_rt_mask_no_fbo(context, &rt->resource); + rt_mask = wined3d_context_gl_generate_rt_mask_no_fbo(context_gl, &rt->resource); } cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask; @@ -3029,7 +3028,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, struct wined3d_rendertarget_view * const *rts = fb->render_targets; const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_rendertarget_view *dsv = fb->depth_stencil; - DWORD rt_mask = 0, *cur_mask; + uint32_t rt_mask = 0, *cur_mask; unsigned int i; if (isStateDirty(&context_gl->c, STATE_FRAMEBUFFER) || fb != state->fb @@ -3088,7 +3087,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, } else { - rt_mask = context_generate_rt_mask_no_fbo(&context_gl->c, rt_count ? rts[0]->resource : NULL); + rt_mask = wined3d_context_gl_generate_rt_mask_no_fbo(context_gl, rt_count ? rts[0]->resource : NULL); } } else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO @@ -3102,7 +3101,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, } else { - rt_mask = context_generate_rt_mask_no_fbo(&context_gl->c, rt_count ? rts[0]->resource : NULL); + rt_mask = wined3d_context_gl_generate_rt_mask_no_fbo(context_gl, rt_count ? rts[0]->resource : NULL); } cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask; @@ -3144,6 +3143,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, static unsigned int find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state) { + const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct wined3d_rendertarget_view * const *rts = state->fb->render_targets; struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL]; const struct wined3d_gl_info *gl_info = context->gl_info; @@ -3151,7 +3151,7 @@ static unsigned int find_draw_buffers_mask(const struct wined3d_context *context unsigned int i; if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) - return context_generate_rt_mask_no_fbo(context, rts[0]->resource); + return wined3d_context_gl_generate_rt_mask_no_fbo(context_gl, rts[0]->resource); else if (!context->render_offscreen) return context_generate_rt_mask_from_resource(rts[0]->resource);