glu32: Implement gluGetTessProperty.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -90,6 +90,7 @@ static void (*p_gluEndTrim)( GLUnurbs* nurb );
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static const GLubyte * (*p_gluErrorString)( GLenum error );
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static void (*p_gluGetNurbsProperty)( GLUnurbs* nurb, GLenum property, GLfloat* data );
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static const GLubyte * (*p_gluGetString)( GLenum name );
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static void (*p_gluGetTessProperty)( GLUtesselator* tess, GLenum which, GLdouble* data );
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static void (*p_gluLoadSamplingMatrices)( GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view );
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static void (*p_gluLookAt)( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ );
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static GLUnurbs* (*p_gluNewNurbsRenderer)(void);
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@ -149,6 +150,7 @@ static BOOL load_libglu(void)
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LOAD_FUNCPTR(gluErrorString);
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LOAD_FUNCPTR(gluGetNurbsProperty);
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LOAD_FUNCPTR(gluGetString);
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LOAD_FUNCPTR(gluGetTessProperty);
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LOAD_FUNCPTR(gluLoadSamplingMatrices);
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LOAD_FUNCPTR(gluLookAt);
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LOAD_FUNCPTR(gluNewNurbsRenderer);
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@ -716,6 +718,13 @@ void WINAPI wine_gluTessVertex( wine_GLUtesselator *tess, GLdouble coords[3], vo
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p_gluTessVertex( tess->tess, coords, data );
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}
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/***********************************************************************
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* gluGetTessProperty (GLU32.@)
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*/
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void WINAPI wine_gluGetTessProperty( wine_GLUtesselator *tess, GLenum which, GLdouble *value )
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{
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p_gluGetTessProperty( tess->tess, which, value );
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}
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/***********************************************************************
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* gluTessProperty (GLU32.@)
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@ -18,7 +18,7 @@
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@ stub gluErrorUnicodeStringEXT
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@ stdcall gluGetNurbsProperty(ptr long ptr) wine_gluGetNurbsProperty
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@ stdcall gluGetString(long) wine_gluGetString
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@ stub gluGetTessProperty
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@ stdcall gluGetTessProperty(ptr long ptr) wine_gluGetTessProperty
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@ stdcall gluLoadSamplingMatrices(ptr ptr ptr ptr) wine_gluLoadSamplingMatrices
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@ stdcall gluLookAt(double double double double double double double double double) wine_gluLookAt
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@ stdcall gluNewNurbsRenderer() wine_gluNewNurbsRenderer
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