diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 277edbfea85..5e157ebc640 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -319,7 +319,7 @@ HRESULT shader_get_registers_used( reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_VOLUME; break; - case GLTEXTURECUBEMAP: + case GL_TEXTURE_CUBE_MAP_ARB: reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_CUBE; break; diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c index c16740af37f..a55fdb1d418 100644 --- a/dlls/wined3d/cubetexture.c +++ b/dlls/wined3d/cubetexture.c @@ -27,21 +27,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info static const GLenum cube_targets[6] = { -#if defined(GL_VERSION_1_3) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -#else GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB -#endif }; /* ******************************************* diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 8ddb017bfa6..7b60054366a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1940,7 +1940,7 @@ static void drawPrimitiveUploadTexturesPS(IWineD3DDeviceImpl* This) { glDisable(GL_TEXTURE_CUBE_MAP_ARB); glDisable(GL_TEXTURE_2D); break; - case GLTEXTURECUBEMAP: + case GL_TEXTURE_CUBE_MAP_ARB: glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_3D); break; @@ -2005,7 +2005,7 @@ static void drawPrimitiveUploadTextures(IWineD3DDeviceImpl* This) { glDisable(GL_TEXTURE_CUBE_MAP_ARB); glDisable(GL_TEXTURE_2D); break; - case GLTEXTURECUBEMAP: + case GL_TEXTURE_CUBE_MAP_ARB: glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_3D); break; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8b0a31500e1..00fe8d5f830 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -215,8 +215,6 @@ extern int num_lock; (vec)[2] = D3DCOLOR_B(dw); \ (vec)[3] = D3DCOLOR_A(dw); -#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB - /* DirectX Device Limits */ /* --------------------- */ #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */ diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h index c3b4528d1e0..0e48f5a672c 100644 --- a/include/wine/wined3d_gl.h +++ b/include/wine/wined3d_gl.h @@ -208,6 +208,24 @@ typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLf typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + +/* GL_ARB_texture_cube_map */ +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1