From 8ade2418ef467552436700afeda7511d1257107b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 30 Mar 2016 21:30:17 +0200 Subject: [PATCH] wined3d: Use the texture dimension helpers in prepare_ds_clear(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 033bb589924..395bbee2737 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -241,7 +241,9 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context { /* Depth buffer was discarded, make it entirely current in its new location since * there is no other place where we would get data anyway. */ - SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height); + SetRect(out_rect, 0, 0, + wined3d_texture_get_level_width(ds->container, ds->texture_level), + wined3d_texture_get_level_height(ds->container, ds->texture_level)); return; }