ddraw: Retrieve the viewport from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-28 14:18:43 -06:00 committed by Alexandre Julliard
parent 3562590383
commit 8ac582762c
1 changed files with 2 additions and 2 deletions

View File

@ -3884,7 +3884,7 @@ static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIP
FIXME("iface %p, clip_status %p stub.\n", iface, clip_status);
wined3d_device_get_viewports(device->wined3d_device, NULL, &vp);
vp = wined3d_stateblock_get_state(device->state)->viewport;
clip_status->minx = vp.x;
clip_status->maxx = vp.x + vp.width;
clip_status->miny = vp.y;
@ -5391,7 +5391,7 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
wined3d_mutex_unlock();
viewport->dwX = wined3d_viewport.x;