wined3d: Use the texture resource in wined3d_surface_depth_fill().

This commit is contained in:
Henri Verbeet 2014-09-19 10:41:49 +02:00 committed by Alexandre Julliard
parent 4f2110b0ce
commit 8aa1137509
1 changed files with 1 additions and 1 deletions

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@ -1102,7 +1102,7 @@ static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface
static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth) static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
{ {
const struct wined3d_resource *resource = &surface->resource; const struct wined3d_resource *resource = &surface->container->resource;
struct wined3d_device *device = resource->device; struct wined3d_device *device = resource->device;
const struct blit_shader *blitter; const struct blit_shader *blitter;