From 8a890d399a1b4260ed1b461487ebb29e46f68d04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Fri, 18 Sep 2009 15:44:16 +0200 Subject: [PATCH] wined3d: Fix shader spam. --- dlls/wined3d/glsl_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b6fac0cb0ee..a78d8275bd0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -187,14 +187,14 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA static const char * const spam[] = { "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */ - "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */ + "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx, with \n */ + "Fragment shader was successfully compiled to run on hardware.", /* fglrx, no \n */ "Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */ "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */ "Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */ "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ - "Fragment shader was successfully compiled to run on hardware.\n" - "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */ "Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */ + "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */ }; if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;