gamingtcui: Add stub for ShowProfileCardUI().
Based on a patch by Myah Caron. Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2,6 +2,6 @@
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@ stub ShowChangeFriendRelationshipUI
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@ stub ShowGameInviteUI
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@ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) gamingtcui.ShowPlayerPickerUI
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@ stub ShowProfileCardUI
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@ stdcall ShowProfileCardUI(ptr ptr ptr) gamingtcui.ShowProfileCardUI
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@ stub ShowTitleAchievementsUI
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@ stub TryCancelPendingGameUI
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@ -17,7 +17,7 @@
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@ stub ShowGameInviteUIWithContextForUser
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@ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr)
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@ stub ShowPlayerPickerUIForUser
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@ stub ShowProfileCardUI
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@ stdcall ShowProfileCardUI(ptr ptr ptr)
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@ stub ShowProfileCardUIForUser
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@ stub ShowTitleAchievementsUI
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@ stub ShowTitleAchievementsUIForUser
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@ -48,3 +48,14 @@ HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xu
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return S_OK;
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}
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HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context)
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{
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FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n",
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target_user_xuid, completion_routine, context);
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if (completion_routine)
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completion_routine(S_OK, context);
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return S_OK;
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}
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@ -28,6 +28,7 @@ extern "C"
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{
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#endif
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typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context);
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typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context,
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const HSTRING *selected_xuids, size_t count);
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@ -35,6 +36,7 @@ HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion);
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HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
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const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
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size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context);
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HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context);
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#ifdef __cplusplus
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}
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