qedit/nullrenderer: Don't drop csRenderLock in NullRenderer_DoRenderSample().
We don't grab stream_cs to change any variables checked here, except to reset flush_event, and that cannot result in a deadlock. The only possible deadlocks here are: (1) between this function and EndOfStream(), which is correct, as the two should presumably be serialized; (2) between this function and EndFlush(); however, in that case we expect BeginFlush() first, which will unblock the streaming thread. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -46,9 +46,7 @@ static HRESULT WINAPI NullRenderer_DoRenderSample(struct strmbase_renderer *ifac
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const HANDLE events[2] = {filter->run_event, filter->renderer.flush_event};
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const HANDLE events[2] = {filter->run_event, filter->renderer.flush_event};
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SetEvent(filter->renderer.state_event);
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SetEvent(filter->renderer.state_event);
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LeaveCriticalSection(&filter->renderer.csRenderLock);
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WaitForMultipleObjects(2, events, FALSE, INFINITE);
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WaitForMultipleObjects(2, events, FALSE, INFINITE);
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EnterCriticalSection(&filter->renderer.csRenderLock);
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}
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}
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return S_OK;
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return S_OK;
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