include: Add DECLSPEC_IMPORT on OpenGL functions when not building opengl32.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,4 +1,5 @@
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MODULE = opengl32.dll
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EXTRADEFS = -D_OPENGL32_
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IMPORTLIB = opengl32
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IMPORTS = user32 gdi32 advapi32
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DELAYIMPORTS = glu32
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@ -30,6 +30,12 @@ extern "C" {
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#define WINGDIAPI DECLSPEC_IMPORT
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#endif
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#ifdef _OPENGL32_
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#define WGLAPI
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#else
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#define WGLAPI DECLSPEC_IMPORT
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#endif
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typedef struct _ABCFLOAT {
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FLOAT abcfA;
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FLOAT abcfB;
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@ -3994,26 +4000,26 @@ WINGDIAPI BOOL WINAPI PolyTextOutW(HDC,const POLYTEXTW*,INT);
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#define WGL_FONT_POLYGONS 1
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/* WGL prototypes */
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WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
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WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,INT);
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WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
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WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,INT,INT,UINT,LPLAYERPLANEDESCRIPTOR);
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
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WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
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WINGDIAPI INT WINAPI wglGetLayerPaletteEntries(HDC,INT,INT,INT,const COLORREF *);
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
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WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,INT,BOOL);
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WINGDIAPI INT WINAPI wglSetLayerPaletteEntries(HDC,INT,INT,INT,const COLORREF *);
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WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
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WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
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#define wglUseFontBitmaps WINELIB_NAME_AW(wglUseFontBitmaps)
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WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,INT,LPGLYPHMETRICSFLOAT);
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WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,INT,LPGLYPHMETRICSFLOAT);
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#define wglUseFontOutlines WINELIB_NAME_AW(wglUseFontOutlines)
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WGLAPI HGLRC WINAPI wglCreateContext(HDC);
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WGLAPI HGLRC WINAPI wglCreateLayerContext(HDC,INT);
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WGLAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
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WGLAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WGLAPI BOOL WINAPI wglDescribeLayerPlane(HDC,INT,INT,UINT,LPLAYERPLANEDESCRIPTOR);
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WGLAPI HGLRC WINAPI wglGetCurrentContext(void);
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WGLAPI HDC WINAPI wglGetCurrentDC(void);
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WGLAPI INT WINAPI wglGetLayerPaletteEntries(HDC,INT,INT,INT,const COLORREF *);
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WGLAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WGLAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
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WGLAPI BOOL WINAPI wglRealizeLayerPalette(HDC,INT,BOOL);
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WGLAPI INT WINAPI wglSetLayerPaletteEntries(HDC,INT,INT,INT,const COLORREF *);
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WGLAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
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WGLAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
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WGLAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
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WGLAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
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#define wglUseFontBitmaps WINELIB_NAME_AW(wglUseFontBitmaps)
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WGLAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,INT,LPGLYPHMETRICSFLOAT);
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WGLAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,INT,LPGLYPHMETRICSFLOAT);
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#define wglUseFontOutlines WINELIB_NAME_AW(wglUseFontOutlines)
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#ifdef __cplusplus
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}
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