ddraw/tests: Fix missing void in empty parameter list.
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@ -1635,7 +1635,7 @@ static void D3D7_OldRenderStateTest(void)
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#define IS_VALUE_NEAR(a, b) ( ((a) == (b)) || ((a) == (b) - 1) || ((a) == (b) + 1) )
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#define IS_VALUE_NEAR(a, b) ( ((a) == (b)) || ((a) == (b) - 1) || ((a) == (b) + 1) )
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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static void DeviceLoadTest()
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static void DeviceLoadTest(void)
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{
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{
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DDSURFACEDESC2 ddsd;
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DDSURFACEDESC2 ddsd;
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IDirectDrawSurface7 *texture_levels[2][8];
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IDirectDrawSurface7 *texture_levels[2][8];
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@ -2167,7 +2167,7 @@ static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[
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return TRUE;
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return TRUE;
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}
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}
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static void p8_primary_test()
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static void p8_primary_test(void)
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{
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{
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/* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
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/* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
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DDSURFACEDESC ddsd;
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DDSURFACEDESC ddsd;
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