wined3d: Simplify context_update_stream_sources().

Note that this slightly changes behaviour, in that no loads or unloads happen
anymore when "use_immediate_mode_draw" is set.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-04-19 15:50:15 +04:30 committed by Alexandre Julliard
parent e93e943ba4
commit 8a1a67c431
1 changed files with 10 additions and 20 deletions

View File

@ -5479,32 +5479,22 @@ static void context_load_numbered_arrays(struct wined3d_context *context,
void context_update_stream_sources(struct wined3d_context *context, const struct wined3d_state *state)
{
BOOL load_numbered = context->d3d_info->ffp_generic_attributes
|| (use_vs(state) && !context->use_immediate_mode_draw);
BOOL load_named = !context->d3d_info->ffp_generic_attributes
&& !use_vs(state) && !context->use_immediate_mode_draw;
if (context->numbered_array_mask && !load_numbered)
{
context_unload_numbered_arrays(context);
context->numbered_array_mask = 0;
}
else
{
if (context->use_immediate_mode_draw)
return;
context_unload_vertex_data(context);
}
if (load_numbered)
if (context->d3d_info->ffp_generic_attributes || use_vs(state))
{
TRACE("Loading numbered arrays.\n");
context_load_numbered_arrays(context, &context->stream_info, state);
return;
}
else if (load_named)
{
TRACE("Loading vertex data.\n");
TRACE("Loading named arrays.\n");
context_unload_numbered_arrays(context);
context_load_vertex_data(context, &context->stream_info, state);
context->namedArraysLoaded = TRUE;
}
}
static void apply_texture_blit_state(const struct wined3d_gl_info *gl_info, struct gl_texture *texture,