wined3d: Make the device parameter to device_unit_free_for_vs() const.
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@ -2954,7 +2954,7 @@ static void device_map_psamplers(struct wined3d_device *device, const struct win
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}
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}
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static BOOL device_unit_free_for_vs(struct wined3d_device *device,
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static BOOL device_unit_free_for_vs(const struct wined3d_device *device,
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const WINED3DSAMPLER_TEXTURE_TYPE *pshader_sampler_tokens,
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const WINED3DSAMPLER_TEXTURE_TYPE *vshader_sampler_tokens, DWORD unit)
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{
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