wined3d: Pass a wined3d_box structure to wined3d_surface_upload_data().

For consistency with wined3d_texture_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-19 00:09:09 +03:30 committed by Alexandre Julliard
parent 614102c013
commit 89cd64bcb7
3 changed files with 42 additions and 34 deletions

View File

@ -776,17 +776,18 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in
* correct texture. */ * correct texture. */
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
unsigned int src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
const struct wined3d_const_bo_address *data)
{ {
UINT update_w = src_rect->right - src_rect->left; unsigned int update_w = src_box->right - src_box->left;
UINT update_h = src_rect->bottom - src_rect->top; unsigned int update_h = src_box->bottom - src_box->top;
unsigned int level, layer; unsigned int level, layer;
GLenum target; GLenum target;
TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_rect %s, " TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_box %s, "
"src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n", "src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), debug_box(src_box),
src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr); src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
if (texture->sub_resources[sub_resource_idx].map_count) if (texture->sub_resources[sub_resource_idx].map_count)
@ -817,8 +818,8 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
const BYTE *addr = data->addr; const BYTE *addr = data->addr;
GLenum internal; GLenum internal;
addr += (src_rect->top / format->block_height) * src_pitch; addr += (src_box->top / format->block_height) * src_pitch;
addr += (src_rect->left / format->block_width) * format->block_byte_count; addr += (src_box->left / format->block_width) * format->block_byte_count;
if (srgb) if (srgb)
internal = format->glGammaInternal; internal = format->glGammaInternal;
@ -878,8 +879,8 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
{ {
const BYTE *addr = data->addr; const BYTE *addr = data->addr;
addr += src_rect->top * src_pitch; addr += src_box->top * src_pitch;
addr += src_rect->left * format->byte_count; addr += src_box->left * format->byte_count;
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, " TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, type %#x, addr %p.\n", "format %#x, type %#x, addr %p.\n",
@ -924,7 +925,7 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture, static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture,
unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture, unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const RECT *src_rect) unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
{ {
unsigned int src_row_pitch, src_slice_pitch; unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
@ -934,9 +935,9 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
UINT update_w, update_h; UINT update_w, update_h;
TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, " TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, "
"src_texture %p, src_sub_resource_idx %u, src_rect %s.\n", "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point), dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point),
src_texture, src_sub_resource_idx, wine_dbgstr_rect(src_rect)); src_texture, src_sub_resource_idx, debug_box(src_box));
context = context_acquire(dst_texture->resource.device, NULL, 0); context = context_acquire(dst_texture->resource.device, NULL, 0);
gl_info = context->gl_info; gl_info = context->gl_info;
@ -944,8 +945,8 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
/* Only load the sub-resource for partial updates. For newly allocated /* Only load the sub-resource for partial updates. For newly allocated
* textures the texture wouldn't be the current location, and we'd upload * textures the texture wouldn't be the current location, and we'd upload
* zeroes just to overwrite them again. */ * zeroes just to overwrite them again. */
update_w = src_rect->right - src_rect->left; update_w = src_box->right - src_box->left;
update_h = src_rect->bottom - src_rect->top; update_h = src_box->bottom - src_box->top;
dst_level = dst_sub_resource_idx % dst_texture->level_count; dst_level = dst_sub_resource_idx % dst_texture->level_count;
if (update_w == wined3d_texture_get_level_width(dst_texture, dst_level) if (update_w == wined3d_texture_get_level_width(dst_texture, dst_level)
&& update_h == wined3d_texture_get_level_height(dst_texture, dst_level)) && update_h == wined3d_texture_get_level_height(dst_texture, dst_level))
@ -959,8 +960,8 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
src_texture->sub_resources[src_sub_resource_idx].locations); src_texture->sub_resources[src_sub_resource_idx].locations);
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch); wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format, src_rect, wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format,
src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data)); src_box, src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
context_release(context); context_release(context);
@ -1314,7 +1315,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
} }
else else
{ {
RECT src_rect = {0, 0, desc.width, desc.height}; struct wined3d_box src_box = {0, 0, desc.width, desc.height, 0, 1};
POINT dst_point = {0, 0}; POINT dst_point = {0, 0};
TRACE("Using upload conversion.\n"); TRACE("Using upload conversion.\n");
@ -1322,7 +1323,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
wined3d_texture_prepare_texture(dst_texture, context, FALSE); wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format, wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
&src_rect, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data)); &src_box, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB);
@ -2147,8 +2148,8 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
struct wined3d_bo_address data; struct wined3d_bo_address data;
BYTE *src_mem, *dst_mem = NULL; BYTE *src_mem, *dst_mem = NULL;
struct wined3d_format format; struct wined3d_format format;
struct wined3d_box src_box;
POINT dst_point = {0, 0}; POINT dst_point = {0, 0};
RECT src_rect;
BOOL depth; BOOL depth;
depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL; depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL;
@ -2166,7 +2167,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
level = sub_resource_idx % texture->level_count; level = sub_resource_idx % texture->level_count;
width = wined3d_texture_get_level_width(texture, level); width = wined3d_texture_get_level_width(texture, level);
height = wined3d_texture_get_level_height(texture, level); height = wined3d_texture_get_level_height(texture, level);
SetRect(&src_rect, 0, 0, width, height); wined3d_box_set(&src_box, 0, 0, width, height, 0, 1);
if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB) if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
&& (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB) && (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
@ -2174,6 +2175,9 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
&texture->resource, WINED3D_LOCATION_TEXTURE_RGB, &texture->resource, WINED3D_LOCATION_TEXTURE_RGB,
&texture->resource, WINED3D_LOCATION_TEXTURE_SRGB)) &texture->resource, WINED3D_LOCATION_TEXTURE_SRGB))
{ {
RECT src_rect;
SetRect(&src_rect, 0, 0, width, height);
if (srgb) if (srgb)
texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT,
texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect, texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
@ -2192,7 +2196,9 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ? DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ?
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE; WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT src_rect;
SetRect(&src_rect, 0, 0, width, height);
if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info, if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
&texture->resource, src_location, &texture->resource, dst_location)) &texture->resource, src_location, &texture->resource, dst_location))
texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx, texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx,
@ -2298,7 +2304,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
data.addr = dst_mem; data.addr = dst_mem;
} }
wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_rect, wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_box,
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data)); src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
heap_free(dst_mem); heap_free(dst_mem);
@ -3839,7 +3845,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
POINT dst_point = {dst_box->left, dst_box->top}; POINT dst_point = {dst_box->left, dst_box->top};
if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx, if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx,
&dst_point, src_texture, src_sub_resource_idx, &src_rect))) &dst_point, src_texture, src_sub_resource_idx, src_box)))
{ {
if (!wined3d_resource_is_offscreen(&dst_texture->resource)) if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{ {

View File

@ -1756,29 +1756,31 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
const struct wined3d_context *context, const struct wined3d_box *box, const struct wined3d_context *context, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
{ {
struct wined3d_box src_box;
unsigned int texture_level; unsigned int texture_level;
POINT dst_point; POINT dst_point;
RECT src_rect;
src_rect.left = 0; src_box.left = 0;
src_rect.top = 0; src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
if (box) if (box)
{ {
dst_point.x = box->left; dst_point.x = box->left;
dst_point.y = box->top; dst_point.y = box->top;
src_rect.right = box->right - box->left; src_box.right = box->right - box->left;
src_rect.bottom = box->bottom - box->top; src_box.bottom = box->bottom - box->top;
} }
else else
{ {
dst_point.x = dst_point.y = 0; dst_point.x = dst_point.y = 0;
texture_level = sub_resource_idx % texture->level_count; texture_level = sub_resource_idx % texture->level_count;
src_rect.right = wined3d_texture_get_level_width(texture, texture_level); src_box.right = wined3d_texture_get_level_width(texture, texture_level);
src_rect.bottom = wined3d_texture_get_level_height(texture, texture_level); src_box.bottom = wined3d_texture_get_level_height(texture, texture_level);
} }
wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info, wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
texture->resource.format, &src_rect, row_pitch, &dst_point, FALSE, data); texture->resource.format, &src_box, row_pitch, &dst_point, FALSE, data);
} }
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */ /* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */

View File

@ -3334,9 +3334,9 @@ struct fbo_entry
}; };
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
unsigned int src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point,
const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx, void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,