wined3d: Return data as struct wined3d_bo_address in buffer_get_memory().
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a3538a1546
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@ -467,10 +467,10 @@ static inline void fixup_transformed_pos(float *p)
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}
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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const BYTE *buffer_get_memory(struct wined3d_buffer *buffer,
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void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
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const struct wined3d_gl_info *gl_info, GLuint *buffer_object)
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struct wined3d_bo_address *data)
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{
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{
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*buffer_object = buffer->buffer_object;
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data->buffer_object = buffer->buffer_object;
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if (!buffer->buffer_object)
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if (!buffer->buffer_object)
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{
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{
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if (buffer->flags & WINED3D_BUFFER_CREATEBO)
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if (buffer->flags & WINED3D_BUFFER_CREATEBO)
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@ -479,15 +479,16 @@ const BYTE *buffer_get_memory(struct wined3d_buffer *buffer,
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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if (buffer->buffer_object)
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if (buffer->buffer_object)
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{
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{
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*buffer_object = buffer->buffer_object;
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data->buffer_object = buffer->buffer_object;
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return NULL;
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data->addr = NULL;
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return;
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}
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}
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}
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}
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return buffer->resource.allocatedMemory;
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data->addr = buffer->resource.allocatedMemory;
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}
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}
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else
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else
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{
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{
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return NULL;
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data->addr = NULL;
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}
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}
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}
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}
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@ -213,7 +213,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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else
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else
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{
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{
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TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
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TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
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data.addr = buffer_get_memory(buffer, &device->adapter->gl_info, &data.buffer_object);
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buffer_get_memory(buffer, &device->adapter->gl_info, &data);
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/* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
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/* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
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* (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
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* (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
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@ -2405,8 +2405,8 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
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return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
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}
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}
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const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
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void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
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GLuint *buffer_object) DECLSPEC_HIDDEN;
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struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view
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struct wined3d_rendertarget_view
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