wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1329,15 +1329,14 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
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return;
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return;
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}
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}
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stream = &device->update_state->stream_output[idx];
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stream = &device->state.stream_output[idx];
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prev_buffer = stream->buffer;
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prev_buffer = stream->buffer;
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if (buffer)
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if (buffer)
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wined3d_buffer_incref(buffer);
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wined3d_buffer_incref(buffer);
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stream->buffer = buffer;
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stream->buffer = buffer;
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stream->offset = offset;
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stream->offset = offset;
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if (!device->recording)
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wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
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wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
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if (prev_buffer)
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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wined3d_buffer_decref(prev_buffer);
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}
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}
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