d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub.

This commit is contained in:
Christian Costa 2013-04-25 22:25:13 +02:00 committed by Alexandre Julliard
parent 9d18b3de14
commit 896ff53774
1 changed files with 2 additions and 2 deletions

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@ -605,8 +605,8 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
{ {
HRESULT hr; HRESULT hr;
FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n" TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n", "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(target), sflags, eflags, shader, error_messages); debugstr_a(target), sflags, eflags, shader, error_messages);