d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub.
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@ -605,8 +605,8 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
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{
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{
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HRESULT hr;
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HRESULT hr;
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FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n",
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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debugstr_a(target), sflags, eflags, shader, error_messages);
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