diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6b67c7d954c..e54fc24421a 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5258,6 +5258,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */, /* WINED3DSIH_IFC */ shader_hw_ifc, /* WINED3DSIH_IGE */ NULL, + /* WINED3DSIH_ILT */ NULL, /* WINED3DSIH_IMAX */ NULL, /* WINED3DSIH_IMIN */ NULL, /* WINED3DSIH_IMUL */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a18e7a85924..fa02ed8da86 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7906,6 +7906,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, + /* WINED3DSIH_ILT */ NULL, /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d63a377fb2e..d3482fc6c0e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -86,6 +86,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_IF */ "if", /* WINED3DSIH_IFC */ "ifc", /* WINED3DSIH_IGE */ "ige", + /* WINED3DSIH_ILT */ "ilt", /* WINED3DSIH_IMAX */ "imax", /* WINED3DSIH_IMIN */ "imin", /* WINED3DSIH_IMUL */ "imul", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index c1f20b0c891..acc1b4bfe89 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -99,6 +99,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_IF = 0x1f, WINED3D_SM4_OP_IEQ = 0x20, WINED3D_SM4_OP_IGE = 0x21, + WINED3D_SM4_OP_ILT = 0x22, WINED3D_SM4_OP_IMAX = 0x24, WINED3D_SM4_OP_IMIN = 0x25, WINED3D_SM4_OP_IMUL = 0x26, @@ -271,6 +272,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"}, {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"}, {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"}, + {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"}, {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"}, {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"}, {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 86f41237bd9..d603898cba8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -501,6 +501,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_IF, WINED3DSIH_IFC, WINED3DSIH_IGE, + WINED3DSIH_ILT, WINED3DSIH_IMAX, WINED3DSIH_IMIN, WINED3DSIH_IMUL,