d3d10core/tests: Add test for invalid RTV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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09dbd7bef8
commit
8929be2c23
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@ -236,7 +236,17 @@ static void get_rtv_desc(D3D10_RENDER_TARGET_VIEW_DESC *d3d10_desc, const struct
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{
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{
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d3d10_desc->Format = desc->format;
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d3d10_desc->Format = desc->format;
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d3d10_desc->ViewDimension = desc->dimension;
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d3d10_desc->ViewDimension = desc->dimension;
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if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE2D)
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if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE1D)
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{
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U(*d3d10_desc).Texture1D.MipSlice = desc->miplevel_idx;
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}
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else if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE1DARRAY)
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{
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U(*d3d10_desc).Texture1DArray.MipSlice = desc->miplevel_idx;
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U(*d3d10_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d10_desc).Texture1DArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE2D)
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{
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{
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U(*d3d10_desc).Texture2D.MipSlice = desc->miplevel_idx;
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U(*d3d10_desc).Texture2D.MipSlice = desc->miplevel_idx;
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}
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}
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@ -246,13 +256,19 @@ static void get_rtv_desc(D3D10_RENDER_TARGET_VIEW_DESC *d3d10_desc, const struct
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U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
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U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
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}
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}
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else if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY)
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{
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U(*d3d10_desc).Texture2DMSArray.FirstArraySlice = desc->layer_idx;
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U(*d3d10_desc).Texture2DMSArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE3D)
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else if (desc->dimension == D3D10_RTV_DIMENSION_TEXTURE3D)
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{
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{
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U(*d3d10_desc).Texture3D.MipSlice = desc->miplevel_idx;
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U(*d3d10_desc).Texture3D.MipSlice = desc->miplevel_idx;
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U(*d3d10_desc).Texture3D.FirstWSlice = desc->layer_idx;
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U(*d3d10_desc).Texture3D.FirstWSlice = desc->layer_idx;
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U(*d3d10_desc).Texture3D.WSize = desc->layer_count;
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U(*d3d10_desc).Texture3D.WSize = desc->layer_count;
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}
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}
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else
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else if (desc->dimension != D3D10_RTV_DIMENSION_UNKNOWN
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&& desc->dimension != D3D10_RTV_DIMENSION_TEXTURE2DMS)
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{
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{
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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}
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}
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@ -288,6 +304,15 @@ static void check_rtv_desc_(unsigned int line, const D3D10_RENDER_TARGET_VIEW_DE
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"Got ArraySize %u, expected %u.\n",
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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}
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}
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else if (desc->ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY)
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{
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ok_(__FILE__, line)(U(*desc).Texture2DMSArray.FirstArraySlice == expected_desc->layer_idx,
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"Got FirstArraySlice %u, expected %u.\n",
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U(*desc).Texture2DMSArray.FirstArraySlice, expected_desc->layer_idx);
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ok_(__FILE__, line)(U(*desc).Texture2DMSArray.ArraySize == expected_desc->layer_count,
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DMSArray.ArraySize, expected_desc->layer_count);
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}
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else if (desc->ViewDimension == D3D10_RTV_DIMENSION_TEXTURE3D)
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else if (desc->ViewDimension == D3D10_RTV_DIMENSION_TEXTURE3D)
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{
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{
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ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
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ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
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@ -300,7 +325,7 @@ static void check_rtv_desc_(unsigned int line, const D3D10_RENDER_TARGET_VIEW_DE
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"Got WSize %u, expected %u.\n",
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"Got WSize %u, expected %u.\n",
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U(*desc).Texture3D.WSize, expected_desc->layer_count);
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U(*desc).Texture3D.WSize, expected_desc->layer_count);
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}
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}
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else
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else if (desc->ViewDimension != D3D10_RTV_DIMENSION_TEXTURE2DMS)
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{
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{
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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}
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}
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@ -1736,11 +1761,23 @@ static void test_create_rendertarget_view(void)
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ID3D10Device *device, *tmp;
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ID3D10Device *device, *tmp;
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ID3D10Texture3D *texture3d;
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ID3D10Texture3D *texture3d;
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ID3D10Texture2D *texture2d;
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ID3D10Texture2D *texture2d;
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ID3D10Resource *texture;
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ID3D10Buffer *buffer;
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ID3D10Buffer *buffer;
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IUnknown *iface;
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IUnknown *iface;
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define RGBA8_TL DXGI_FORMAT_R8G8B8A8_TYPELESS
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#define DIM_UNKNOWN D3D10_RTV_DIMENSION_UNKNOWN
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#define TEX_1D D3D10_RTV_DIMENSION_TEXTURE1D
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#define TEX_1D_ARRAY D3D10_RTV_DIMENSION_TEXTURE1DARRAY
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#define TEX_2D D3D10_RTV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D10_RTV_DIMENSION_TEXTURE2DARRAY
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#define TEX_2DMS D3D10_RTV_DIMENSION_TEXTURE2DMS
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#define TEX_2DMS_ARR D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
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#define TEX_3D D3D10_RTV_DIMENSION_TEXTURE3D
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static const struct
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static const struct
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{
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{
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struct
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struct
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@ -1754,16 +1791,13 @@ static void test_create_rendertarget_view(void)
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}
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}
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tests[] =
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tests[] =
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{
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{
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define TEX_2D D3D10_RTV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D10_RTV_DIMENSION_TEXTURE2DARRAY
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#define TEX_3D D3D10_RTV_DIMENSION_TEXTURE3D
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{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
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{{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0}},
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{{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
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@ -1774,6 +1808,16 @@ static void test_create_rendertarget_view(void)
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
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{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
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{{ 1, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS}, {RGBA8_UNORM, TEX_2DMS}},
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{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 1}},
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{{ 1, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 4}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 4}},
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{{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, -1}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
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@ -1791,16 +1835,71 @@ static void test_create_rendertarget_view(void)
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, -1}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, -1}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, -1}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, -1}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, -1}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
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{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, -1}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
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};
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static const struct
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{
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struct
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{
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D3D10_RTV_DIMENSION dimension;
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unsigned int miplevel_count;
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unsigned int depth_or_array_size;
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DXGI_FORMAT format;
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} texture;
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struct rtv_desc rtv_desc;
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}
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invalid_desc_tests[] =
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{
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
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{{TEX_2D, 6, 4, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, -1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0}},
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{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 2}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 1}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 0, 2}},
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{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2DMS_ARR, 0, 1, 1}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
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{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
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{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
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{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
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{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 0}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 1}},
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{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
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{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 9}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 0, 2}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 0, 4}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 8}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 8, -1}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 4, -1}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 2, -1}},
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{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 1, -1}},
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};
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#undef FMT_UNKNOWN
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#undef FMT_UNKNOWN
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#undef RGBA8_UNORM
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#undef RGBA8_UNORM
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#undef RGBA8_TL
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#undef DIM_UNKNOWN
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#undef TEX_1D
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#undef TEX_1D_ARRAY
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#undef TEX_2D
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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#undef TEX_2D_ARRAY
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#undef TEX_2DMS
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#undef TEX_2DMS_ARR
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#undef TEX_3D
|
#undef TEX_3D
|
||||||
};
|
|
||||||
|
|
||||||
if (!(device = create_device()))
|
if (!(device = create_device()))
|
||||||
{
|
{
|
||||||
skip("Failed to create device, skipping tests.\n");
|
skip("Failed to create device.\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1815,7 +1914,7 @@ static void test_create_rendertarget_view(void)
|
||||||
|
|
||||||
expected_refcount = get_refcount((IUnknown *)device) + 1;
|
expected_refcount = get_refcount((IUnknown *)device) + 1;
|
||||||
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
|
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
|
||||||
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
|
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
|
||||||
refcount = get_refcount((IUnknown *)device);
|
refcount = get_refcount((IUnknown *)device);
|
||||||
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
||||||
tmp = NULL;
|
tmp = NULL;
|
||||||
|
@ -1833,7 +1932,7 @@ static void test_create_rendertarget_view(void)
|
||||||
|
|
||||||
expected_refcount = get_refcount((IUnknown *)device) + 1;
|
expected_refcount = get_refcount((IUnknown *)device) + 1;
|
||||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
|
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
|
||||||
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
|
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
|
||||||
refcount = get_refcount((IUnknown *)device);
|
refcount = get_refcount((IUnknown *)device);
|
||||||
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
||||||
tmp = NULL;
|
tmp = NULL;
|
||||||
|
@ -1871,7 +1970,6 @@ static void test_create_rendertarget_view(void)
|
||||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||||
{
|
{
|
||||||
D3D10_RENDER_TARGET_VIEW_DESC *current_desc;
|
D3D10_RENDER_TARGET_VIEW_DESC *current_desc;
|
||||||
ID3D10Resource *texture;
|
|
||||||
|
|
||||||
if (tests[i].expected_rtv_desc.dimension != D3D10_RTV_DIMENSION_TEXTURE3D)
|
if (tests[i].expected_rtv_desc.dimension != D3D10_RTV_DIMENSION_TEXTURE3D)
|
||||||
{
|
{
|
||||||
|
@ -1920,6 +2018,39 @@ static void test_create_rendertarget_view(void)
|
||||||
ID3D10Resource_Release(texture);
|
ID3D10Resource_Release(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
|
||||||
|
{
|
||||||
|
assert(invalid_desc_tests[i].texture.dimension == D3D10_RTV_DIMENSION_TEXTURE2D
|
||||||
|
|| invalid_desc_tests[i].texture.dimension == D3D10_RTV_DIMENSION_TEXTURE3D);
|
||||||
|
|
||||||
|
if (invalid_desc_tests[i].texture.dimension != D3D10_RTV_DIMENSION_TEXTURE3D)
|
||||||
|
{
|
||||||
|
texture2d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
|
||||||
|
texture2d_desc.ArraySize = invalid_desc_tests[i].texture.depth_or_array_size;
|
||||||
|
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
|
||||||
|
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||||
|
texture = (ID3D10Resource *)texture2d;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texture3d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
|
||||||
|
texture3d_desc.Depth = invalid_desc_tests[i].texture.depth_or_array_size;
|
||||||
|
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
|
||||||
|
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
|
||||||
|
texture = (ID3D10Resource *)texture3d;
|
||||||
|
}
|
||||||
|
|
||||||
|
get_rtv_desc(&rtv_desc, &invalid_desc_tests[i].rtv_desc);
|
||||||
|
hr = ID3D10Device_CreateRenderTargetView(device, texture, &rtv_desc, &rtview);
|
||||||
|
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||||
|
|
||||||
|
ID3D10Resource_Release(texture);
|
||||||
|
}
|
||||||
|
|
||||||
refcount = ID3D10Device_Release(device);
|
refcount = ID3D10Device_Release(device);
|
||||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue