wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's.
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@ -487,38 +487,3 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
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This->baseTexture.states[WINED3DTEXSTA_MAXANISOTROPY] = samplerStates[WINED3DSAMP_MAXANISOTROPY];
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}
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}
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static const IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
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{
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/* IUnknown */
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IWineD3DBaseTextureImpl_QueryInterface,
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IWineD3DBaseTextureImpl_AddRef,
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IWineD3DBaseTextureImpl_Release,
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/* IWineD3DResource */
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IWineD3DBaseTextureImpl_GetParent,
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IWineD3DBaseTextureImpl_GetDevice,
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IWineD3DBaseTextureImpl_SetPrivateData,
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IWineD3DBaseTextureImpl_GetPrivateData,
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IWineD3DBaseTextureImpl_FreePrivateData,
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IWineD3DBaseTextureImpl_SetPriority,
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IWineD3DBaseTextureImpl_GetPriority,
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IWineD3DBaseTextureImpl_PreLoad,
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IWineD3DBaseTextureImpl_UnLoad,
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IWineD3DBaseTextureImpl_GetType,
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/*IWineD3DBaseTexture*/
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IWineD3DBaseTextureImpl_SetLOD,
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IWineD3DBaseTextureImpl_GetLOD,
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IWineD3DBaseTextureImpl_GetLevelCount,
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IWineD3DBaseTextureImpl_SetAutoGenFilterType,
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IWineD3DBaseTextureImpl_GetAutoGenFilterType,
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IWineD3DBaseTextureImpl_GenerateMipSubLevels,
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IWineD3DBaseTextureImpl_SetDirty,
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IWineD3DBaseTextureImpl_GetDirty,
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/* internal */
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IWineD3DBaseTextureImpl_BindTexture,
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IWineD3DBaseTextureImpl_GetTextureDimensions,
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IWineD3DBaseTextureImpl_IsCondNP2,
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IWineD3DBaseTextureImpl_ApplyStateChanges
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};
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@ -262,22 +262,3 @@ void dumpResources(struct list *list) {
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FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
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}
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}
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static const IWineD3DResourceVtbl IWineD3DResource_Vtbl =
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{
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/* IUnknown */
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IWineD3DResourceImpl_QueryInterface,
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IWineD3DResourceImpl_AddRef,
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IWineD3DResourceImpl_Release,
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/* IWineD3DResource */
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IWineD3DResourceImpl_GetParent,
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IWineD3DResourceImpl_GetDevice,
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IWineD3DResourceImpl_SetPrivateData,
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IWineD3DResourceImpl_GetPrivateData,
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IWineD3DResourceImpl_FreePrivateData,
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IWineD3DResourceImpl_SetPriority,
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IWineD3DResourceImpl_GetPriority,
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IWineD3DResourceImpl_PreLoad,
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IWineD3DResourceImpl_UnLoad,
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IWineD3DResourceImpl_GetType
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};
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