d3d10: Mark internal symbols hidden.
This commit is contained in:
parent
dbc4dfc495
commit
891d7629fd
|
@ -30,13 +30,13 @@
|
|||
#include "d3d10.h"
|
||||
|
||||
/* TRACE helper functions */
|
||||
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
|
||||
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c);
|
||||
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t);
|
||||
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
|
||||
|
||||
void *d3d10_rb_alloc(size_t size);
|
||||
void *d3d10_rb_realloc(void *ptr, size_t size);
|
||||
void d3d10_rb_free(void *ptr);
|
||||
void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
|
||||
void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
|
||||
void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
|
||||
|
||||
enum d3d10_effect_object_type
|
||||
{
|
||||
|
@ -143,7 +143,7 @@ struct d3d10_effect_technique
|
|||
};
|
||||
|
||||
/* ID3D10Effect */
|
||||
extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
|
||||
extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
|
||||
struct d3d10_effect
|
||||
{
|
||||
const struct ID3D10EffectVtbl *vtbl;
|
||||
|
@ -173,7 +173,7 @@ struct d3d10_effect
|
|||
struct d3d10_effect_technique *techniques;
|
||||
};
|
||||
|
||||
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size);
|
||||
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
|
||||
|
||||
/* D3D10Core */
|
||||
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
|
||||
|
|
Loading…
Reference in New Issue