d3d10: Mark internal symbols hidden.

This commit is contained in:
Henri Verbeet 2009-09-17 23:03:34 +02:00 committed by Alexandre Julliard
parent dbc4dfc495
commit 891d7629fd
1 changed files with 8 additions and 8 deletions

View File

@ -30,13 +30,13 @@
#include "d3d10.h" #include "d3d10.h"
/* TRACE helper functions */ /* TRACE helper functions */
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type); const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c); const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t); const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
void *d3d10_rb_alloc(size_t size); void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
void *d3d10_rb_realloc(void *ptr, size_t size); void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
void d3d10_rb_free(void *ptr); void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
enum d3d10_effect_object_type enum d3d10_effect_object_type
{ {
@ -143,7 +143,7 @@ struct d3d10_effect_technique
}; };
/* ID3D10Effect */ /* ID3D10Effect */
extern const struct ID3D10EffectVtbl d3d10_effect_vtbl; extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
struct d3d10_effect struct d3d10_effect
{ {
const struct ID3D10EffectVtbl *vtbl; const struct ID3D10EffectVtbl *vtbl;
@ -173,7 +173,7 @@ struct d3d10_effect
struct d3d10_effect_technique *techniques; struct d3d10_effect_technique *techniques;
}; };
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size); HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
/* D3D10Core */ /* D3D10Core */
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,