d2d1: Implement d2d_solid_color_brush_GetTransform().
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@ -244,16 +244,11 @@ static float STDMETHODCALLTYPE d2d_solid_color_brush_GetOpacity(ID2D1SolidColorB
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static void STDMETHODCALLTYPE d2d_solid_color_brush_GetTransform(ID2D1SolidColorBrush *iface,
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D2D1_MATRIX_3X2_F *transform)
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{
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static const D2D1_MATRIX_3X2_F identity =
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{
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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};
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struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
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FIXME("iface %p, transform %p stub!\n", iface, transform);
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TRACE("iface %p, transform %p.\n", iface, transform);
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*transform = identity;
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*transform = brush->transform;
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}
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static void STDMETHODCALLTYPE d2d_solid_color_brush_SetColor(ID2D1SolidColorBrush *iface, const D2D1_COLOR_F *color)
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