wined3d: Store the material in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1831,11 +1831,14 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
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{
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TRACE("device %p, material %p.\n", device, material);
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device->update_state->material = *material;
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device->update_stateblock_state->material = *material;
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if (device->recording)
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{
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device->recording->changed.material = TRUE;
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else
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return;
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}
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device->state.material = *material;
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wined3d_cs_emit_set_material(device->cs, material);
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}
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@ -822,11 +822,12 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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}
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if (stateblock->changed.material
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&& memcmp(&src_state->material, &stateblock->state.material, sizeof(stateblock->state.material)))
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&& memcmp(&state->material, &stateblock->stateblock_state.material,
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sizeof(stateblock->stateblock_state.material)))
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{
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TRACE("Updating material.\n");
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stateblock->state.material = src_state->material;
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stateblock->stateblock_state.material = state->material;
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}
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assert(src_state->viewport_count <= 1);
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@ -1127,7 +1128,10 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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wined3d_device_set_vertex_declaration(device, stateblock->state.vertex_declaration);
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if (stateblock->changed.material)
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wined3d_device_set_material(device, &stateblock->state.material);
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{
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state->material = stateblock->stateblock_state.material;
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wined3d_device_set_material(device, &stateblock->stateblock_state.material);
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}
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if (stateblock->changed.viewport)
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wined3d_device_set_viewports(device, stateblock->state.viewport_count, stateblock->state.viewports);
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@ -2988,6 +2988,7 @@ struct wined3d_stateblock_state
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
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struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
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struct wined3d_material material;
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};
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struct wined3d_device
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